Cyberpunk 2077 Guns for Vic's Point Blank

A content pack for Vic's Point Blank that adds guns from Cyberpunk 2077 into Minecraft!

File Details

Cyberpunk 2077 Guns Pack 1.11

  • R
  • Sep 26, 2024
  • 8.16 MB
  • 41
  • 1.21+1

File Name

Cyberpunk_2077_Guns_Pack_1.11.zip

Supported Versions

  • 1.21
  • 1.20.1

[Requires Vic's Point Blank 1.7.6 or later.]

  • Added the Rostović Kolac & Hypercritical (precision rifles)
  • Added the Arasaka Senkoh LX & Raiju (tech SMGs)
  • Added the Katana & Errata (swords)
  • Added stencil tech to the HPO Kanone MAX Mk.77 & Gaki scopes (now you should be seeing through the whole scope rather than just a square of it)
  • Added a second inspect animation to Skippy that has a chance to play (it's roughly the same one as the default one but with alternate dialogue)
  • Nerfed the SPT32 Grad, Overwatch, Rasetsu, Nekomata, Carnage, & Guts to account for headshot damage being added in VPB 1.7.6 (If you want to apply these nerfs if you had a previous version installed, it's best if you remove the pointblank-items.toml file within your Minecraft instance's config folder.)
  • Changed the scope overlay for the HPO Kanone MAX Mk.77 & Gaki scopes to support the new stencil tech
  • Changed the draw animation of the SPT32 Grad, Overwatch & Nekomata
  • Changed the camera animations in the Erebus' inspect animation
  • Scaled up the Arasaka HJKE-11 Yukimura & Skippy by 30% to fit the scale of the other pistols better
  • Removed the zoom feature from the Chimera Core & Sharpshooter weapon mods (the zoom was unusable with attachment sights/scopes)
  • Updated Canadian French & European French language files (Based on translations from Cyberpunk 2077)
  • Changed the creative tab icon to always be the Malorian Arms 3516

[TECHNICAL]

  • Added an extension to the default grenade explosion effect to replicate an "explosive round" effect
  • Added extra voicelines for the Erebus & Skippy for when randomized reloads become a thing
  • Added 3 skin types for when multiple skin features can coexist in a weapon at once (while the data for these do exist, they do not do anything currently if you re-implement them back into the pack)
  • Changed the dropped display data of the Tomahawk and Agaou to be more consistent with the other melee weapons
  • Changed the catagories of the chimera mods to "chimera" (it's now no longer possible to add two chimera mods to a single gun)
  • Changed the sound files for the Fang, Tomahawk and Agaou so that the swinging noises can be heard in third person
  • Made the Chimera weapon mods compatible with more weapons from the base mod
  • (HOPEFULLY) Organized the items in the creative tab so the item order is similar to that of the base mod's creative tab