The one world per player solution you have always dreamed of. Now in over 10 languages
I'm sure you're asking what WorldSystem is.
WorldSystem is a plugin where every player can get a world. There they can build, play and do anything they want without creating stress in a single world. The world owner can also add other players and manage their permissions on his world like is he allowed to build, teleport or changing his gamemode.
When a player creates a new world you can also set a template which will then be cloned.
- Fully customizable messages
- Event driven and easy to use API
- Supports English, German, Hungarian, Spanish, Russion, Finnish, Chinese and Dutch
- GUI (100% configurable)
- Many Permissions
- Removing worlds when they are empty
- Low CPU/Ram usage
- Lag detection
- Create worlds async and incredibly fast (only 1.8 - 1.12.x)
- PlaceholderAPI support
- Permission system for the world owners
- Customize the worldborder and all gamerules
- Generator settings for also paid generators
- Automatic deletion of worlds that have not been loaded for a long time
It is not recommended to use this plugin on version 1.13 or 1.14, as the performance of these versions are pretty bad, especially when it comes to world generation. Altough these versions are supported, it won't work very well. Consider using another version such as 1.12 or 1.15.
/ws get - Gives you a world
/ws home - Teleports you to your world
/ws sethome - Sets a specific home
/ws gui - Opens the GUI menu
/ws tp <Player> - Teleports you to the specific world
/ws addmember <Player> - Add a player to your world
/ws delmember <Player> - Remove a player from your world
/ws leave - Leave the world you are currently on
/ws fire - Enables/Disables fire in your world
/ws tnt - Enables/Disables tnt in your world
/ws info - Show information about the world you are currently on
/ws reset - Reset your world
/ws togglegm <player> - Allows/Denys a player changing its gamemode
/ws toggletp <player> - Allows/Denys a player teleporting
/ws togglewe <player> - Allows/Denys a player using WorldEdit
/ws togglebuild <player> - Allows/Denys a player building
Just for admins:
/ws delete <Player> - Delete the specific world
/ws confirm - Confirm if necessary an autoupdate
- Creating worlds async
Just install FastAsyncWorldEdit and WorldEdit on your server - done.
No, it will not. Every world gets unloaded and moved to a specific folder when they are empty. The RAM usage depends on how much chunks are loaded. So if you have one world with many chunks loaded against 5 worlds with not so much chunks loaded, the RAM usage will be equal.
- Will not all worlds consume a lot of disk space?
About 1000 worlds will consume ~38 GB of space. If you want you can enable auto-deleting for old worlds if their use was a long time ago.
- Why should I use WorldSystem? I have PlotMe.
WorldSystem gives the player a world where they can fully live out their creativity and they are not limited to a 20x20 plot. You can also enable the survival mode so players can't change their gamemode or teleport.
Servers using WorldSystem
- Forged in Fire (fifmc.com)
- UnknownCity (unknowncity.de)
- CorbaCraft (corbacraftmc.com)
- MagmaCube (magmacube.cz)
- MineCraft-Universe (mc-universe.de)
- AppleMC (AppleMC.pl)[/code]
You can contact me and I will put your server on the list too.
- ws.*: Gives access to all permissions from WorldSystem
- ws.get: With this permission you can get a world via /ws get
- ws.sethome: With this permission, you can seta specific home for your world
- ws.tp.*: Gives access to all teleport permissions from WorldSystem
- ws.build: You can build even without the permission of the world owner
- ws.delete: You can delete worlds
- ws.gamemode: You can change your gamemode without the permission of the world owner
- ws.lag: You can see the lag notifications
- ws.tp.world: You can teleport to a world without being a member of that world
- ws.tp.other: You can teleport other players across worlds
- ws.tp.toother: You can teleport to other players across worlds
- ws.big: Gives you a bigger world if configured
- ws.large: Gives you an even bigger world if configured
- ws.confirm: You can confirm an auto update
# Path where the worlds will be saved
# Name of the template world
# If a confirm is needed before auto-update
# When nobody is on a world time until it get unloaded
# If true nobody can teleport or change their gamemode a WorldSystem world
# Except for players with the permissions: ws.gamemode | ws.tp.*
# If true players will teleport to the spawn on join
# Time in seconds until a request expires
# Name of the languagefile in plugins/WorldSystem/messages/
# Prefix which will be shown before each message
prefix: '&8[&3WorldSystem&8] &6'
# Time in days after a not used world will be deleted
# Set to -1 to disable
# Whether WorldSystem should contact the Mojang authserver
# If not, some unknown playernames will not be displayed
# eg. in the gui or in /ws info
# Options for the LagSystem:
# period_in_seconds - how often will be checked for entities in seconds
# entities_per_world - maximal allowed entities per world
# garbagecollector - how often will be unused ram be cleared
# Options for random world generation
# A seed for worldgeneration
# Set it to 0 for no seed-useage
# Environment for the world
# Valid inputs are 'NORMAL', 'NETHER' and 'THE_END'
# Type of the world eg. flat, amplified, ...
# Valid types are 'NORMAL', 'VERSION_1_1', 'FLAT', 'AMPLIFIED', 'CUSTOMIZED' or 'LARGE_BIOMES'
# Put in here the name of a generator
# If you have one from one plugin
# Location where you will be teleported when you leave you world
# Location where you spawn when you join a world
A "/ws reload" command will not be necessary, because the config will be automatically read.
Before you are asking me with a problem, have a look at the docs.
The class SystemWorld is for world loading, creating, ...
// Retrieving a instance of a systemworld
SystemWorld world = SystemWorld.getSystemWorld("worldname");
// Load a SystemWorld
// Load a world, the player will be notified and teleporter when finished
// Unload a world
// Is world loaded
// Unloads a world with a wait timer
// World w is the actual world object of the systemworld
// Or unload it with the given time in the config
// Teleport a player to the spawn of this world
// Automatically checks if World w is a SystemWorld
// If so unload its with the given delay in the config
You can also use the PlaceholderAPI to get some information. Have a look for this on the GitHub Wiki