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WorldGuard MobDamageFlags

Adds flags to WorldGuard that allow you to protect mobs from damage.

Description

WorldGuard MobDamage Flags adds two flags to WorldGuard: mob-damage-allow and mob-damage-deny .

mob-damage-deny can be set to one or multiple mobs that don't receive any damage (except from ops).

mob-damage-allow can be used to reenable the damage for these mobs in child regions or for whitelisting.

For a list of the mob types my plugin supports click here.

Prerequisites

This mod requires WorldGuard Custom Flags and (of course) WorldGuard.

Examples

/region flag city mob-damage-deny villager

blocks any incoming damage to villagers.

/region flag city mob-damage-deny any

blocks any incoming damage to any mob

/region flag city mob-damage-allow zombie, skeleton, creeper, spider, enderman

reenables the damage to zombies, skeletons, creepers and enderman in the region.

Some other useful WorldGuard Custom Flags plugins

Problems ?

If you have problems with this plugin read the F.A.Q.. If this did not help you, you can receive help here.

The WorldGuard MobDamageFlags Team

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