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WoolPearl

A lightweight Paper plugin that turns wool into a temporary vertical teleport network. Throw an ender pearl at a wool block then jump to travel upward or crouch to travel downward between matching wool blocks at the same y
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WoolPearl-1.2.5.jar

File nameWoolPearl-1.2.5.jar
Uploader
IneiTsukiIneiTsuki
Uploaded
Oct 14, 2026
Downloads
8
Size
18.4 KB
File ID
9173461
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11

What's new

Changelog

[1.2.5] - 2026-10-14

Compatibility

  • Supports Paper 1.21.11 through 26.3 from a single jar. Requires Java 21 or newer (Paper 26.x servers run on Java 25).
  • Saved networks now also record their world key, so they still load if a world's name changes after the 26.x world-folder update.

Added

  • Multiple networks per player. Each pearl hit on wool creates a new numbered network instead of replacing your previous one.
  • Network limit. The new max-per-player option (default 5) caps how many networks a player can have. When a player goes over the limit, their oldest network is removed.
  • Public networks. A network can be shared so every player can use it.
  • public-by-default option. When set to true, every network is public and players can't make them private.
  • Commands. /wp (or /woolpearl):
    • list: show your networks
    • remove <id|all>: remove networks
    • public <id> / private <id>: share or unshare a network
    • Tab completion for subcommands and network numbers
  • woolpearl.public permission to control who can make networks public.
  • More anchor protection. A network now shuts off when its anchor wool is burned, blown up or moved by a piston, not only when it is broken by a player.

Changed

  • Hitting the anchor of one of your own networks again restarts its timer instead of creating a duplicate.
  • A wool block already anchoring another player's network can't be used for a new one.
  • The activation message is shorter: Jump or crouch to teleport., plus the expiry time when timed networks are on.
  • Saved networks are now stored per network in networks.yml. Files from earlier versions are converted automatically on first start.
  • Messages now use Paper's Adventure text components.

Fixed

  • Players no longer bounce upward after teleporting from a jump.
  • Fall distance is reset after teleporting, so you no longer take fall damage you built up before the teleport.
  • Jump detection now reads where you stood when you jumped, so it works even if you're already rising.
  • A second pearl thrown immediately after an activation could have its normal teleport cancelled by mistake.
  • Config is read once at startup, so changing expire mid-session no longer leaves networks in a mixed state.

Performance

  • Network saving now happens in the background every 30 seconds and on shutdown, and only when something has changed. Previously the file was rewritten on every pearl hit.
  • Nothing is written to disk at all when timed networks are enabled.
  • Anchors in unloaded chunks are no longer loaded just to check them, either at startup or when someone teleports.

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