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ValhallaMMO

The most advanced free RPG Skills & Leveling plugin

File Details

ValhallaMMO_1.4.1.jar

  • R
  • Mar 16, 2025
  • 2.84 MB
  • 219
  • 1.21.4+19

File Name

ValhallaMMO_1.4.1.jar

Supported Versions

  • 1.21.5-Snapshot
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.3-Snapshot
  • 1.20.5-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19

FIXED Vanilla brewing not re-enabling when brewing recipes are absent<br>
FIXED Duplication exploit regarding campfires<br>
FIXED Duplication exploit regarding dummies<br>
FIXED Exploit allowing items to be taken out of gui menus<br>
FIXED Clocks being weird (resource pack)<br>
FIXED Multi-damage-instance hits (primarily caused by Guardians) dealing more damage than intended<br>
FIXED Mace enchantments (like Breach, Mass, Wind Charged) not scaling with enchanting skill and actually being stuck at level 1<br>
FIXED Entity equipment not actually being cached. That's bad. Now that it is, the plugin should be a lot more performant<br>
FIXED Party exp sharing throwing errors into console<br>
FIXED The occasional error causing blocks to become unbreakable seems to no longer occur with the current attempted fix<br>

TWEAK Individual items from /val items may now be exported using the /val export command<br>
TWEAK Improved dodging mechanic a bit, should work more reliably at close range<br>
TWEAK Added a limit to how many damage indicators can spawn inside a single chunk, should prevent the bulk of lag caused by large mob grinders with damage indicators enabled<br>


Since heavy weapons are currently basically just superior versions of light weapons, I'm buffing the light weapons skill and items to hopefully make them more viable.<br>

BALANCE Reclassified spears as light weapons, lowered damage and raised attack speed<br>
BALANCE All light weapons now benefit from a base 20% immunity reduction, allowing enemies to be hit more frequently<br>
BALANCE Daggers have gained much more damage, having scaling comparable to that of greataxes. Their range reduction has been reduced from -1 blocks to -0.5 blocks<br>
BALANCE Swords now gain an additional +0.5 attack range<br>
BALANCE Morningstars now deal radiant damage on top of bludgeoning damage<br>
BALANCE Various perks in the light weapons skill tree have obtained additional bleeding chance stats<br>
BALANCE Heavy weapons no longer has your knockback stat reduced by default<br>

Same with light armor and heavy armor. I've given both armor types debuffs that diminish as you level up in the skill, with light armor having lessened debuffs. This is more or less an experiment, please let me know what your experience is.<br>

BALANCE Light and heavy armor now reduce healing and speed up hunger loss, with light armor doing so at half the rate. The perks that previously lessened the movement speed debuff that these armors give, now also lessen these healing and hunger debuffs<br>
BALANCE Heavy armor now also worsens your ranged accuracy<br>
BALANCE Light armor now naturally provides you with 2.5% dodge chance per piece<br>
BALANCE Light armor now also gains some additional damage mitigations, half as much as heavy armor<br>
BALANCE Heavy armor's damage reflection perk now reflects damage half as frequently, and half the damage. This is because currently all reflected damage is considered magic damage, and that ignores armor. Attacking players tend to hurt themselves way more than they hurt their opponent and that is not the intention<br>

BALANCE Bleeding is not a very useful perk to have at the moment, as by the time you unlock it or really make use of it, mobs will have too much health to have the damage ticks really matter. So all mobs have been given a -400% bleeding resistance stat, making them take 5x more damage from bleeding. (undead are still often resistant or immune to bleeding)<br>
BALANCE ValhallaMMO is not really made for PvP, but it's pretty bad right now. Damage numbers are just way too nutty lategame. So now as you level up power, every 10 levels you take 10% less damage from other players, up to -80% at power level 80<br>
BALANCE Digging is a pain in the ass to level up right now, and doesn't benefit from the same type of experience speedup buffs that most other skills have. So now the additional "treasure" rewards from digging reward exp<br>
BALANCE Since many of you really liked spamming stone tools to get as high as level 80 smithing, the EXP debuffs resulting from crafting with too advanced (or primitive) materials is now 100%>25%>5%>0% instead of 100%>50%>25%>10%<br>