File Details
UHC Eloud 1.4.3 Beta 1 (MC 1.21.11)
- B
- Dec 28, 2025
- 69.96 KB
- 7
- 1.21.11
File Name
ELOUD_UHC-1.4.3-SNAPSHOT.jar
Supported Versions
- 1.21.11
UHC ELOUD v1.4.3
BugFixes & improvements to QOL
Note: This is a SNAPSHOT version. It is recommended to perform tests on development servers. I have conducted intensive testing (including simulations with bots), but I do not guarantee that minor errors will not exist in specific environments.
Multi-language System (ES/EN)
Dynamic Translation: Full support for Spanish and English. All messages, menus, and scoreboards now change dynamically based on the administrator's preference using the /lang command.
Persistent Settings: Language settings only change for the player using the command, default is English.
Easy Scaling: Adding a new language is incredibly simple! You only need to copy an existing translation file and create a new one (e.g., messages_fr.yml).
Victory System Improvements
Game End Fixed: Resolved a critical error where, if a player died before team formation (Episode 3), the game ended abruptly without declaring a winner. - FIXED.
Correct Winners List: Upon finishing, the chat now correctly displays all members of the winning team.
Recognition of the Fallen: Teammates who died during the game appear in the final list with a gray and strikethrough format (§7§m), giving credit to the entire team, while survivors are highlighted in white.
Champion Immunity: Winners receive Resistance 255 and instant healing during the final firework celebration.
Lobby & Reset (Improvements)
Automatic Teleport: The /reset command now performs a deep clean and executes an automatic teleport of all players to the spawn point (0, 0).
Total Cleanup: Optimized clearing of inventories, potion effects, and victory states upon resetting the instance.
Health and Mechanics + Fixes
Real UHC: Forced and aggressive deactivation of natural regeneration (NATURAL_HEALTH_REGENERATION) in ALL worlds upon starting the game or changing though panel.
Heart Synchronization: Optimized system to ensure that health in the TAB renders correctly from the first second of gameplay, eliminating previous visual bugs by dealing damage and heal upon start of games.
Automatic Supplies: Scheduled delivery of Shulker Boxes in episodes 1 and 8 to facilitate space management (can be disabled from the general settings panel).
In addition to multiple general bug fixes in the Scoreboard engine and overall events.
Version compatible with:
- Bukkit implementations for 1.21.11 only (Paper recommended)
- VERSION IS NOT COMPATIBLE WITH VERSIONS PRIOR TO 1.21.11
- As of Minecraft 1.20.6, Java 21 or higher is required.
Source code and full details here: GitHub