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SpawnerAdjuster

Enhance your monster spawners.
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SpawnerAdjuster 1.1.0

File nameSpawnerAdjuster-1.1.0.zip
Uploaded
Oct 13, 2011
Downloads
359
Size
12.5 KB
File ID
547007
Type
R
Release
Supported game versions
  • CB 1317

What's new

Changes from 1.0.2 to 1.1.0: -Monster Spawners now only respond to right clicks. Monster type wont change while trying to mine the damn spawner. -New setting: onlyOpsChangeSpawnType - setting this to true (default: false) will mean only ops can adjust spawners. This setting overrides permissions of any kind. False means we check permissions (or ignore permissions) -New setting: SpawnersRespondToRedstone - setting this to true (default: true) will allow spawners to respond to redstone signals. False means spawners ignore redstone. -New setting: allowDroppedSpawners - setting this to true (default true) will allow spawners to be broken and picked up like any other block. False means spawners just disappear when broken. -New setting: restoneForcesSpawn - setting this to true (default true) will force a spawner to produce a monster (even if spawn conditions are not met) when it faces a redstone signal. False will still obey spawn rules. -Changing a spawners monster type will also reset the delay of the next spawn to 10 seconds (to prevent being slammed by spawns) -Classic permissions are now actually loaded. Whoops. -Built for Bukkit 1317Known Issues: -Spawners still don't respond to power from above/below. -Using deprecated loading style. Does not present a problem now, but I will have to fix this before the next Craftbukkit RB. -Force spawning is still a little wonky. If you end up with an army of 10000 skeletons or pigs, just turn it off.

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