SkyGrid v1.1
What's new
- Made world seed more accurate to final product
- Added dyes to chests (about %1.8 chance to have the otherwise unobtainable cocoa beans)
- Fixed bugs caused by typos
The first spawn for players seems to instantly drop them into the void. All re-spawns seem to work properly, though. I need to experiment with multi-world cases to figure out the proper way to avoid this issue.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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