QuickShot - A MoArrows update/remake
Intro:
Tired of bow usage being a joke? Want to add a new dimension of excitement to PvP battles? Wish there was more depth to archery in Minecraft? If you answered yes to any of these, read on.
Each arrow has it's own unique ability that adds more versatility to archery in Minecraft. In addition, this plugin attempts to solve the huge degree of imbalance between melee and ranged attacks in vanilla Minecraft. I was amazed that a player could empty half a stack of arrows into a diamond clad attacker and still not get a kill. This plugin provides the capability to even the playing field between bows and swords and make PvP battles much more dynamic. There is now an alternative to a bunch of tanks wildly swinging blades at each other! The overall goal is to make archery more playable, particularly in PvP servers.
Features:
- More arrow types!
- poison, explosive, compression, teleport, lightning, slow, razor, piercing, fire, net, doombringer, Water, Torch
- Perfect for a Ranger class!
- see -this page- for detailed descriptions of all arrow types.
- Beefy damage system!
- Customize all base and crit damage levels! You decide what damage the bow does!
- Replaces default crit system with a newer, sexier one
- See -this page- for notes on physical vs. special damage
- Take your time and aim.. damage is increased when crouching (sneaking) while shooting!
- Customize arrow damage over time effects (fire, poison, etc)!
- Heavy armor reduces bow effectiveness.. it's hard to shoot with plate armor on!
- For advanced users, you can customize the damage penalty levels!
- Control who can use what arrows with new permissions support!
- Add arrow cooldowns!
- Add item costs for arrow types! Want the player to have TnT for an exploding arrow? No problem!
- Add as many item type requirements per arrow!
Upcoming Features
- New Arrow types!
- Add the massive damage system
- Add Towny, WorldEdit and Factions support
Installation:
- (If upgrading,) read the changelog for the version you have downloaded.
- (If upgrading,) delete or remove previous version's MoArrows files from the server's plugin directory
- Run or /reload the server with the MoArrows jar in the plugins folder to generate the default config
- Edit config to your desire (see the default config -on this page-)
- Install a permissions plugin, preferably PermissionsBukkit 1.6 or PermissionsEX 1.19.1
- If your server uses Towny, make sure you're using version 0.80.1.0 or later
- (optional) Install WorldGuard and WorldEdit
- Add or remove permissions to your liking (see sample permissions -on this page-)
- Restart or /reload your server for all changes to take effect
- Test your setup before going live with your users!
- If you have a quick question about a feature or setting, feel free to ask in the comments below.
- Problems? Please submit a ticket! It's the quickest and most organized way to get help. An example of the perfect ticket can be found - here -! This ticket was extremely detailed an allowed me to locate and fix the problem in very little time with no additional information required. If you do not follow the
Usage:
- left click with bow to cycle through arrow types
- /moarrows [arrowtype] - disables or re-enables arrow types in the selection sequence at the user level
- /moarrows list - lists important config values
- /moarrows help - shows a quick command reference
- /moarrows help [arrowtype] - displays arrow summary and required materials
- /moarrows reload - reloads all config.yml values
- /moarrows version - displays the server's version of MoArrows
Permissions:
- moarrows.use.all (default: false)
- moarrows.bypassmaterials (default: false)
- moarrows.bypasscooldowns (default: false)
- moarrows.allowcrit (default: true)
- moarrows.use.[arrow type goes here] (default: true except teleport and doombringer)
- moarrows.list (default: true)
- moarrows.help (default: true)
- moarrows.reload (default: op)
Arrow types are currently normal, poison, explosive, compression, teleport, lightning, slow, razor, piercing, fire, net, torch, water, and doombringer.
Credit
Having got the idea of this plugin from http://dev.bukkit.org/profiles/MisterAverage/ I would like to give a shoutout to him for this plugin as it is all his idea, I'm just bringing back an updated version of this plugin! (Completely rewritten by me of course), enjoy. **
A note from me
Please make sure you report any bugs because I'm sure there is many as I haven't been able to thoroughly test it, I will be adding support for Worldguard, Towny, Factions and others in the next update!

