Quester 0.6.1
What's new
v0.6.1
Additions
- added QuestHolder system (for NPCs and signs)
- objective "move" command
- objective prerequisites
- SPAWN event
- ACTION objective
- NPC objective (npc click)
- NPCKILL objective
- DYE objective
- EpicBoss support
- BOSS objective
Removals
- removed quest flag ORDERED
Changes
- new saving/loading system (v0.5.5 quests must be rewritten)
- Vault + economy plugin is now optional
- all rewards are now events
- changed event command to /q event add {<occasion>} <event type> ...
- changed event numbering (each has now unique ID)
- events are now displayed in groups
Fixes
- fixed mutiworld issue with location quests
- fixed break objective failing with glowing redstone ore
- now if you specify redstone id, it will count glowing one as well
- glowing redstone still does not accept regular one
- fixed NPE with playerkill objective
- added condition check for random quest start
Let me know if you find bugs, typos, anything that should not be as it is.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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