Permission Skills adds 61 skills to your server which greatly enhances the role playing experience. All skills can be allocated to players through a regular permissions plugin and can be customised to your hearts content. You can add the skills to a group of players or individual players to create unique guilds, races and factions or even add perks to players who donate.
All skills require the ".active" extension to enable them, for example "pss.invisible.active". On top of this most skills are customisable with various extensions, for example "pss.maxhealth.active" & "pss.maxhealth.health.10" which would activate the maximum health a player can have to only 5 hearts (10 x half heart).
| Skill | Skill Permission | Extensions |
| Peacekeeper | pss.peacekeeper | .active .cooldown |
| Max Player Health | pss.maxhealth | .active .cooldown .health |
| Mobs Don't Target Unless Provoked | pss.mobtarget | .active .cooldown |
| Recover Health | pss.recoverhealth | .active .cooldown |
| XP Multiplier | pss.xpmultiplier | .active .cooldown .multiplier |
| Recover Items On Death | pss.recoveritems | .active .cooldown |
| Explode On Death | pss.explodedeath | .active .cooldown .power |
| Recover Exp On Death | pss.recoverexp | .active .cooldown |
| Invisibility | pss.invisible | .active .cooldown |
| See Invisible Players | pss.seeinvisible | .active .cooldown |
| Flight | pss.flight | .active .cooldown .power |
| High Jump | pss.highjump | .active .cooldown .power |
| Breath Underwater | pss.oxygen | .active .cooldown .power |
| Speed Walk | pss.speed | .active .cooldown .power |
| Skip Across Water | pss.swimmer | .active .cooldown |
| Damage From Sunlight | pss.sunlight | .active .cooldown .damage |
| Damage From Moonlight | pss.moonlight | .active .cooldown .damage |
| Damage From Altitude | pss.altitude | .active .cooldown .damage .min .max |
| Damage From Storm | pss.storm | .active .cooldown .damage |
| Damage From Land | pss.landdamage | .active .cooldown .damage |
| Damage From Water | pss.waterdamage | .active .cooldown .damage |
| Explosive Arrow | pss.explosivearrow | .active .cooldown .power |
| Zombie Spawn On Arrow Hit | pss.zombiearrow | .active .cooldown |
| Lightning Strike On Arrow Hit | pss.lightningarrow | .active .cooldown |
| Teleport To Arrow Location On Hit | pss.tparrow | .active .cooldown |
| Fire Arrow | pss.firearrow | .active .cooldown .ticks |
| Straight Arrow | pss.straightarrow | .active .cooldown .power |
| Knock Entity Back On Interact | pss.knockback | .active .cooldown .power |
| Poison Arrow | pss.poisonarrow | .active .cooldown .power .ticks |
| Blindness Arrow | pss.blindnessarrow | .active .cooldown .power .ticks |
| Confusion Arrow | pss.confusionarrow | .active .cooldown .power .ticks |
| Mob Arrow | pss.mobarrow | .active .cooldown |
| Fire Blade | pss.fireblade | .active .cooldown .ticks |
| Fire Punch | pss.firepunch | .active .cooldown .ticks |
| Poison Blade | pss.poisonblade | .active .cooldown .power .ticks |
| Reflect Damage | pss.reflect | .active .cooldown .damage |
| Attack Damage From Projectiles | pss.attackprojectile | .active .cooldown .multiplier |
| Attack Damage From Melee | pss.attackmelee | .active .cooldown .multiplier |
| Defence Damage From Cactus Contact | pss.defensecontact | .active .cooldown .multiplier |
| Defence Damage From Entity / Player Melee | pss.defenseentity_attack | .active .cooldown .multiplier |
| Defence Damage From Projectile | pss.defenseprojectile | .active .cooldown .multiplier |
| Defence Damage From Suffocation | pss.defensesuffocation | .active .cooldown .multiplier |
| Defence Damage From Falling | pss.defensefall | .active .cooldown .multiplier |
| Defence Damage From Direct Fire | pss.defensefire | .active .cooldown .multiplier |
| Defence Damage From Fire Ticks | pss.defensefire_tick | .active .cooldown .multiplier |
| Defence Damage From Lava Melting | pss.defensemelting | .active .cooldown .multiplier |
| Defence Damage From Direct Lava | pss.defenselava | .active .cooldown .multiplier |
| Defence Damage From Drowning | pss.defensedrowning | .active .cooldown .multiplier |
| Defence Damage From Block Explosion | pss.defenseblock_explosion | .active .cooldown .multiplier |
| Defence Damage From Creeper Explosion | pss.defenseentity_explosion | .active .cooldown .multiplier |
| Defence Damage From Falling Below Bedrock | pss.defensevoid | .active .cooldown .multiplier |
| Defence Damage From Lightning | pss.defenselightning | .active .cooldown .multiplier |
| Defence Damage From Suicide Command | pss.defensesuicide | .active .cooldown .multiplier |
| Defence Damage From Starving | pss.defensestarvation | .active .cooldown .multiplier |
| Defence Damage From Poison Ticks | pss.defensepoison | .active .cooldown .multiplier |
| Defence Damage From Magic | pss.defensemagic | .active .cooldown .multiplier |
| Defence Damage From Wither | pss.defensewither | .active .cooldown .multiplier |
| Defence Damage From Falling Blocks | pss.defensefalling_block | .active .cooldown .multiplier |
| Defence Damage From Custom Damage | pss.defensecustom | .active .cooldown .multiplier |
All skills require the player to be in an active world and biome (similar to the Guilds plugin) to work. Using active worlds and biomes you can restrict the plugin to just one world, have races where there abilities only work in one world or even create a guild that can only live in the desert.
For Permission Skills to know what permission extension values to search a player for the plugin uses values saved in the config,yml. These can be changed allowing the server owner to customise the plugin. Click here for the default config.yml.
If you only require pss.maxhealth.health to only have two values 18 and 16 then you can remove the rest allowing the plugin to be optimised and customised to your specific needs. pss.maxhealth.health.18 & pss.maxhealth.health.16. The plugin will only need to check for these permissions speeding up the process.