File Details
OldCombatMechanics v2.5.0
- R
- May 23, 2026
- 8.26 MB
- 134
- 26.1.2+37
File Name
OldCombatMechanics.jar
Supported Versions
- 26.1.2
- 26.1.1
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17
- 1.16
- 1.15
- 1.14
- 1.13
- 1.12
- 1.11
- 1.10
- 1.9
2.5.0 (2026-05-23)
Highlights
- Added per-item attack cooldown support for items such as maces and spears, closing #856.
- Added default world modesets, including migration for existing configurations, to make configuration quicker and easier when you have lots of worlds.
- Added build commit details to version output to make support reports and deployed builds easier to identify.
API and integrations
- Added API controls for per-player module overrides and modesets, plus player state change events, documentation, and examples for integrations that need to react to combat-mode changes.
- Validated bulk module override updates before applying them, avoiding partial or inconsistent per-player override state.
Compatibility
- Improved attack-range support on Paper by detecting data component availability instead of relying on version assumptions.
- Reworked compatibility checks and optional API fallbacks to use capability detection and safer version comparisons.
Fixes
- Fixed mixed-mode combat handling so armour strength and shield blocking use the defender's modeset, while tool damage uses the attacker's modeset.
- Fixed explosion defence applying the wrong modeset (#861).
- Fixed no-knockback handling for MythicMobs damage (#860).
- Fixed damage types with
bypasses_cooldownincorrectly interacting with attack cooldown logic (#864). - Fixed stale stored world modesets being reused after world or configuration changes (#865).

