OldCombatMechanics v2.5.0
What's new
2.5.0 (2026-05-23)
Highlights
- Added per-item attack cooldown support for items such as maces and spears, closing #856.
- Added default world modesets, including migration for existing configurations, to make configuration quicker and easier when you have lots of worlds.
- Added build commit details to version output to make support reports and deployed builds easier to identify.
API and integrations
- Added API controls for per-player module overrides and modesets, plus player state change events, documentation, and examples for integrations that need to react to combat-mode changes.
- Validated bulk module override updates before applying them, avoiding partial or inconsistent per-player override state.
Compatibility
- Improved attack-range support on Paper by detecting data component availability instead of relying on version assumptions.
- Reworked compatibility checks and optional API fallbacks to use capability detection and safer version comparisons.
Fixes
- Fixed mixed-mode combat handling so armour strength and shield blocking use the defender's modeset, while tool damage uses the attacker's modeset.
- Fixed explosion defence applying the wrong modeset (#861).
- Fixed no-knockback handling for MythicMobs damage (#860).
- Fixed damage types with
bypasses_cooldownincorrectly interacting with attack cooldown logic (#864). - Fixed stale stored world modesets being reused after world or configuration changes (#865).
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