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OldCombatMechanics

Makes combat work like before 1.9, with no weapon cooldown etc.

File Details

OldCombatMechanics v1.11.0

  • R
  • May 12, 2022
  • 286.41 KB
  • 2.0K
  • 1.9

File Name

OldCombatMechanics.jar

Supported Versions

  • 1.9

New features

  • Allow toggling cooldown via console
  • Allow configuring cooldown messages
  • Add /ocm command tab completion
  • Add oldcombatmechanics.swordblock permission for sword blocking (if turned on in config)
  • Add /ocm <enable/disable> world-wide and server-wide commands for toggling pvp version
  • Add /ocm test command to run automated damage tests in game (still a work-in-progess)
  • Check wiki for all details on new commands

Bug fixes

  • Fix console error with freeze damage when running Spigot < 1.17
  • Add Player Collisions module support for 1.18 (plugin still worked fine if disabled)
  • Avoid random knockback being applied in certain situations
  • Fix enderpearl fall damage not being applied correctly in Projectile Knockback module
  • Make plugin use less memory if the server is running out of it
  • Allow non-nms packets through with a warning for greater compatibility with other plugins
  • Allow gapple cooldown to be applied even if old effects are disabled
  • Fix console error in Disable Projectile Randomness module if running Spigot < 1.14
  • Fix brewing stand refueling on Spigot 1.17 and above
  • Update SpartanAPI dependency for compatibility with newer versions

Fixes to damage calculations

  • Set correct last damage when player invulnerable to include base damage + strength modifier + crits
  • Rearrange overdamage order calculation
  • These fix problems with spamming attacks when a player or an entity should have invulnerability overdamage

From this version onwards, project licence was changed to Mozilla Public Licence 2.0