MovingChunks-1.0.0
What's new
Changelog — MovingChunks 1.0.0
Chaos Cycle
Periodic swapping of terrain chunks around players, block by block
Triggers by default at every Minecraft midnight (18,000 ticks); real-time mode available as an option
Selection radius automatically capped at each player's client render distance
Number of candidate chunks per player is configurable
Build Protection
Any block placed or modified by a player remains protected as long as there has been an interaction (placing, breaking, clicking, walking on it) within the last 24 real-world hours
After this period, the block reverts to a "natural" state and can be swapped—along with its block entity contents (chests, furnaces, spawners, signs, banners, etc.)
Generated Structures
Blocks belonging to generated structures (villages, temples, fortresses, etc.) remain in place individually, even if the surrounding chunk changes
Player Safety
Players are temporarily lifted and then safely set down on the new terrain during a swap
Dimensions
Overworld always included; Nether included by default; End excluded by default
Commands
/movingchunks start / stop / move <n> / now / info
/chaos stats
Compatibility
Targets Paper 1.20 build 262 (Java 21) — not compatible with vanilla Spigot/CraftBukkit
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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