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MovingChunks

A Paper plugin that swaps natural terrain chunks between players without modifying builds, structures, or player-made creations.
Plugin test. Test performed on the server play4.eternalzero.cloud:26788

Plugin test. Test performed on the server play4.eternalzero.cloud:26788

/movingchunks info. Test performed on the server play4.eternalzero.cloud:26788

/movingchunks info. Test performed on the server play4.eternalzero.cloud:26788

/chaos stats. Test performed on the server play4.eternalzero.cloud:26788

/chaos stats. Test performed on the server play4.eternalzero.cloud:26788

Description

MovingChunks is a Paper plugin that transforms a Minecraft server map into a living landscape: the world shifts shape around players over time, without ever disturbing what they have built.

The Concept

Every Minecraft day (at midnight, or 18,000 ticks), the plugin selects terrain chunks around each online player and swaps them in pairs, block by block. A forest might end up next to a desert, or a patch of ocean might land in the middle of the mountains—the world gradually reshapes itself, day after day, without ever regenerating anything.

What Is Protected
Player blocks: Anything a player places or uses (chests, redstone, structures, etc.) remains untouched as long as there has been an interaction within the last 24 real-world hours. Without interaction during this period, the block reverts to a "natural" state and becomes eligible for swapping—along with its contents, if it is a container, spawner, sign, or banner.
Generated structures: Villages, temples, fortresses, monuments, and the like remain in place, block by block, even as the surrounding terrain changes.
The players themselves: If a chunk shifts beneath their feet, they are gently lifted and set down safely on the new terrain—no suffocation, no falling into the void.
Affected Dimensions

The Overworld is always affected; the Nether can be enabled; the End is excluded by default to avoid disrupting the central island. Commands
Command    Effect
/movingchunks start / stop    Starts or stops the automatic cycle
/movingchunks now    Triggers the full cycle immediately
/movingchunks move <n>    Swaps n candidate chunks per player, right away
/movingchunks info    Status and statistics
/chaos stats    Public statistics (chunks/blocks swapped, active days)
Technical Details

Written for Paper (async API, structure protection, client view distance—so not compatible with vanilla Spigot), compiles against paper-api 26.2, fully configurable via config.yml (radius, number of chunks per cycle, inactivity delay, affected dimensions...).

Try MovingChunks live on our server!

Server IP: play4.eternalzero.cloud:26788

MovingChunks creates a constantly changing world by swapping natural terrain chunks between players while keeping all builds, structures, and player creations untouched.

The MovingChunks Team

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