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MobHealth

Simple plugin to let you know the damage you just caused to a mob, and how much health it has left.
<p>Screenshot showing Spout Notification of damage.</p>

Screenshot showing Spout Notification of damage.

<p>Spout Notification Example</p>

Spout Notification Example

<p>Chat Notification</p>

Chat Notification

<p>Chat Notification </p>

Chat Notification

<p>Chat Notification </p>

Chat Notification

<p>Screenshot - RPG style notification</p>

Screenshot - RPG style notification

<p>Screenshot - RPG style notification</p>

Screenshot - RPG style notification

<p>Screenshot - RPG style notification - wolf damage.</p>

Screenshot - RPG style notification - wolf damage.

<p>Curse Mod Spotlight</p>

Curse Mod Spotlight

<p>Logo</p>

Logo

<p>Preview of actionbar style notifications.</p>

Preview of actionbar style notifications.

<p>MobHealth Icon</p>

MobHealth Icon

Description

MobHealth

Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.

MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:

  • +bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3
  • +bukkit1.8-1.12: 1.8 through 1.12.2
  • +bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10
  • +beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)

Display modes

Mode Needs
Chat: Zombie [||||||||||] 14/20 (-6) any server
Action bar: the same readout above the hotbar 1.8+
Nameplate: a coloured bar on the mob's name tag 1.7+
Boss bar: the widget at the top of the screen 1.9+
Damage indicators: red numbers that pop off the mob and rise 1.8+
Graphical: a floating bar riding above the mob 1.19.4+

Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.

Options

  • Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob overrides (minecraft:villager=false).
  • Only the attacker sees it, or everyone nearby.
  • Bar length, glyphs, numbers as 14/20 or 70%, how long bars linger, how long after a kill.
  • /mobhealth toggle lets each player mute it; mobhealth.see lets you hide it from a rank.
  • The config has the same keys as the NeoForge mod, so one set of docs covers both.

Commands and permissions

/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player] (mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)

Source and issues

https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.

Curse Mod Spotlight

Video

See MobHealth in action here…

Thanks to WoopaGaming for the video.

MobHealth Team

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Darren Douglas (Sablednah) - freelance IT consultant/web dev who writes Minecraft plugins & Stardew Valley mods for fun: MobHealth, WoodDye, CityWorld ReForged & more. All open source - sablecraft.co.uk

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