MobArmourPlus is a basic plugin, which allows you to choose exactly which mobs can naturally spawn, as well as the chance that they will spawn with random armour or a random tool/weapon. The same chance also represents the chance that the armour, tool, or weapon they spawn with is enchanted. Currently there is no balancing of enchantments/material for the weapons and armour, but there may be a configuration option to enable it in the future. This means that, for example, a zombie is just as likely to spawn with diamond protection 4 armour as it is to spawn with leather protection 1 armour.
Features
- Control which mobs can spawn naturally.
- Set the chance that the mobs will have armour or a weapon, and the chance that it will be enchanted.
Commands
For now there is only one command. The following commands all reload the config.yml file, without the need for a server reload/restart.
/map reload
/mobarmourplus reload
/mobarmorplus reload
Permissions
There is only one permission node for this plugin so far:
- mobarmourplus.reload - Allows the player to use the reload command.
Example Configuration
allowed-mob-spawns:
- bat
- blaze
- cave_spider
- chicken
- cow
- ender_dragon
- horse
- iron_golem
- magma_cube
- mooshroom
- ocelot
- pig
- sheep
- skeleton
- squid
- villager
- wolf
- zombie
armour-chance:
skeleton: 30
zombie: 80
Source
You can view the source at https://github.com/AdamQpzm/MobArmourPlus