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LazyRoad

Make roads, bridges and tunnels as you walk with custom road templates.
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LazyRoad v0.7.6

File nameLazyRoad.jar
Uploaded
Apr 10, 2012
Downloads
1.4K
Size
61.0 KB
File ID
586840
Type
R
Release
Supported game versions
  • CB 1.2.5-R1.0

What's new

Version 0.7.6

  • Fixed Dependency problem with MineUtil classes not being included in the jar in v0.7.5.

Version 0.7.5

Version 0.7.4

  • Fixed the bug where the upside down data for stairs was not getting used.

Version 0.7.3

  • Added more items to rotate correctly.
  • Bug: Upside down stairs are not placing correctly. Found after release.

Version 0.7.2

  • Delete old config.yml if messages aren't working.
  • Added a new handler for placing items with directional data.
    • So upside down Stairs/Half Slabs are working.
    • Despencers, Wall Signs, Buttons, Pumpkins, Jack-O-Lanterns can be placed in the different directions.
    • Trapdoors and Fence Gates can be placed in every direction open or closed.
    • Diodes can be placed in all directions and with every different tick delay.
    • Pistons have had all directions added.
  • Updated the blocks that Pillars and Walking ignore
    • Pillars additionally will replace lily pads, snow, ice, vines, and nether wart
    • Walking additionally ignores lily pads, vines and nether wart
  • Added the ability to force the tunnel/bridge to go up or down.
    • You can do it while placing /road but it can trap you when going up.
    • To use when placing road you can do /[road|tunnel|bridge] [up|down|normal]
    • "normal" return the system to placing with out the forced direction.
  • Removed the Update Advertiser.

Version 0.6.3

  • Checking Compatibility for R1
  • Undo not threaded anymore: slower but more secure

Version 0.6.2

  • Fixing repeated parts when having for example, 1 5 40 and having the 5 part not repeating properly
  • Fixing a null check for roads that doesn't have a RepeatEvery 1
  • Adding an Update Advertiser (it will check online, it only reads an xml file on start so don't worry)

Version 0.6.1

  • Fixing plugin.xml

Version 0.6

  • Fixing Corners, they are beautiful now !
  • Fixing Pillars
  • Adding stairs and torches directions
  • Adding jar only install
  • Changing configuration file
  • Changing Permission Node LazyRoad.build to lazyroad.build (lowercase)
  • Threading undo (might not be the best thing to do but improves performances a lot)
  • Adding default roads and pillars
  • Removing protection system (not even published)

Version 0.6.0 beta:

  • Adding corners (still some bugs with non simple roads & tunnels)
  • Adding straight option (enabled by default)
  • Adding /road straight command to enable/disable option
  • Adding Undo saving in case server restarts / stops
  • Adding Undo being able to undo more than the current road
  • Adding messages to be displayed
  • Fixing too much roads to be displayed
  • Fixing roads when teleporting into different worlds

Version 0.5.2:

  • Adding Bukkit built-in Permissions support! Stay on 0.5.1 if problems !

Version 0.5.1:

  • Fix Pillars;

Version 0.5:

  • New Major release;
  • Changed template format, use LazyRoadDesigner instead;
  • Fix Undo (this time it really works);
  • Road goes now into water, lava and trees. If you want to build over water/lava, use /bridge or /tunnel instead of /road.

Version 0.4.4beta:

  • Fix freeze on void;
  • Fix op permissions

Version 0.4.3:

  • Fix stupid error for pillars.

Version 0.4.2:

  • Fix undo.

Version 0.4.1:

  • Fix roads considering snow, grass and other as solid blocks.

Version 0.4:

  • Add Undo (still has some glitches);
  • Add Pillars for bridges (awesome).

Version 0.3.2:

  • Fix command error.

Version 0.3.1:

  • Fix permissions.

Version 0.3:

  • Add support without Permissions;
  • Add starting number;
  • messages.properties have changed a bit, you'll need to change the file if you upgrade;
  • 860 support.

Version 0.2:

  • Fix stairs not going well if you jump or climb more than 1 cube;
  • Fix build backwards now unable;

Version 0.1:

  • first bukkit release.
  • Corners might remove lights of roads.
  • Torches directions are handled correctly but since sometime the torches are placed before the block supporting it, the torches just drops
  • Even width roads don't place or work after a corner.
  • Some of the item, like chests, have the rotate code in here but because of the meta data may not rotate correctly.

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