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LazyRoad In Game Designer

An in game road designer for the LazyRoad plugin.

LazyRoad In-Game Designer (LRIGD)

A plugin that allows you to build a section of a road in-game and save it for use with LazyRoad later on.

Please Report Bugs If you don't want to use my issue tracker at least give me the Bukkit version, LRIGD version, and the error from the console(post using <<code>>Error<</code>>).

Download latest release. Also pay attention to the requirements below.

Requirements

WorldEdit and LazyRoad

How to save a road

Main Road

  1. Make a road in game that you want to save
    1. If you want to not set blocks to air set a /setkeepid <BlockId> and put that where you want the value saved.
    2. I like sponge(19) for this.
  2. Use WorldEdit's selection wand to select your road, make sure you have everything selected.
  3. Setting Position Requirements:
    1. Look in the Direction the road is going. AKA stand at the beginning of the road and look down it.
    2. Make sure you are standing on the same level that you'd be placing the road at. AKA the ground level.
    3. Finally run the /setroad command. A message with the road's info should show up.
  4. You can test the road with /testroad and stop the test with /teststop.

Main Road's Stairs

  1. Once a road has been set make one section of what you want the stairs to be for your road.
  2. Select it with WorldEdit.
  3. Using the same Setting Position Requirements that the road needed run /setstairs
  4. Lastly set /setgrade <number> to something higher then 0.
    1. For stairs set to 1.
    2. For slabs set to 2.
    3. Or what ever you like. What it is, is the setting when the next time stairs can be built.
  5. You can test the road with /testroad and stop the test with /teststop.

Saving

  1. Once you're satisfied that the road is to your liking run /saveroad <name>
    1. <name> is what you want the road to be saved as like Simple3
    2. The name cannot have spaces in it.

That's it you can now use LazyRoad to build your new road.

Sorry for no voice in the videos. If someone want's to make an awesome tutorial I'll put it up here!

Road/Pillar Sharing

Hi guys I made a subforum for sharing your roads and pillars with everone.

Commands

  • /lrdhelp [topic] : Every command is a topic now. [topic] is optional.
  • /setroad : Sets the road you have in your selection.
  • /setstairs : If a road has been set, sets a new selection as the road's stairs.
  • /setgrade <number> : Default is 0. If you set stairs you'll want to make this at least 1. 2 if you're using slabs for steps.
  • /setkeepid <blockID> : Set this to a block Id you want the road to not set to air. The road has to be set again.
  • /roadinfo : Prints out the current info on the set road.
  • /testroad : Saves the road as temp.ser and triggers the /road reload and /road temp commands
  • /teststop : Triggers the /road stop and /road undo commands
  • /saveroad <name> : When satisfied with your road lets you save it to a name of your liking. No spaces allowed in the name.

Version 0.3.x

  • /setpillar : Sets the pillar you have in your selection.
  • /testpillar [road name] : Allows you to test your pillar before saving it. 'road name' is a saved LR road name, otherwise it uses your currently set road as the road.
  • /savepillar : Saves the pillar to the LazyRoad's pillars folder and reloads LazyRoad.
  • /pillarinfo : Prints out the current info on the set pillar.

Permissions

This plugin supports only Bukkit built-in Permissions, so BukkitPermissions, bPermissions, PermissionsEx, ... No Permissions 2.x/3.x or GroupManager.

  • lrd.design : Default op

The LazyRoad In Game Designer Team

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