KitMaster v1.3
What's new
+ Custom data/metadata configuration will load a sample file if none is present
+ Added a ClearKitsEvent for API usage, fired when a player has their kit cleared
+ Text generated on kit selection signs is now configurable
+ Added a command to create a new kit using your current inventory: /inventory-kit (or /invkit)
+ Added the base (not yet functional) for command-based kit editing
~ Moved all custom data/metadata configuration to a single file
~ Kit name tab-completion should work in more situations now
~ Optional shortcut kit commands functionality now works
~ Fixed potential NPE in autoupdater
~ Respawn kit permissions will no longer be triggered by wildcards or other parent permissions
Using upgrading child kits in conjunction with infinite item stacks yields unpredictable results.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

