KitMaster v1.3
What's new
+ Custom data/metadata configuration will load a sample file if none is present
+ Added a ClearKitsEvent for API usage, fired when a player has their kit cleared
+ Text generated on kit selection signs is now configurable
+ Added a command to create a new kit using your current inventory: /inventory-kit (or /invkit)
+ Added the base (not yet functional) for command-based kit editing
~ Moved all custom data/metadata configuration to a single file
~ Kit name tab-completion should work in more situations now
~ Optional shortcut kit commands functionality now works
~ Fixed potential NPE in autoupdater
~ Respawn kit permissions will no longer be triggered by wildcards or other parent permissions
Using upgrading child kits in conjunction with infinite item stacks yields unpredictable results.
This mod has no additional files

