HighVoltage will be ported to Sponge Check our website for more information http://ForgeWareInc.com
These features have not been implimented yet but we are working on them!
I will look into this. I am sorry for the delay between school and trying to get many things including a Minecraft mod completed this plugin has been delayed far longer then i had hoped for.
Error: I am using Multicraft, and while configing the plugin to my standards, I see that virtually every time upon saving the new config, your plugin regenerates its config to default. The default update interval is 4, and the strike damage is 7. I tried changing it repeatedly to new values, ei longer intervals and lower damage, and yet upon saving, reloading of the server, the changes are not enacted and when I reopen the config file seconds later, I see the values are reset to default. Please offer support or fix this. Additionally, it would be pretty sweet if you could add a feature of knocking back the striken, blinding them, slowing them, etc.
Iron Golems nor Snow Golems are not struck, highly likely because they are utility mobs. I have strike friendly, hostile, and players, all on true. Please make it so there is a Strike.Utility.Mobs setting as well. Additionally, it would be pretty cool to select or deselect which mobs can be struck, say for Strike.Friendly.Mobs-True, you could have something like Exception:@, under that to list any friendly mobs that would not be struck. Example, Exception: pig; All friendly mobs would be struck except pigs. That would be nice. :)
Update ? :D
Really cool :D You should make it so other people can cut it with like shears but has a chance of getting shocked
It's really great plugin but I miss featured from version 4.0 (Factions and wires limit) so i need to ask, when You're plan to release new version?
Only when you use /voltage build will the wire you place be a highvoltage wire
Version 3.0 for Minecraft 1.5.2 is available for download!!!!!
Take your time =].
Not abandoned. But as David and I are full time college students and I have a part time job, it kinda takes a lot out of you. I don't want to let these plugins die.
Update for 1.5 - or is this abandoned
I shall try, someone lost the code (dmitchell cough cough)
Update to 1.4.7?
First, sorry to everyone for us not being very active! College life sucks sometimes! :( But anyways I really like this idea and am going to talk to dmitchell about it and probably add it. I'm not sure how soon but will add it! :D We are trying to reorganize our stuff as we have become a total mess :P
Thanks for the suggestion! :D Keep em' coming
Only redstone that is placed after using the /voltage command to toggle on cable building mode are high voltage. Existing redstone and redstone placed without cable building mode toggled on are not affected.
Good to see you are active again @dmitchell94! I have also been inactive for a while but I will be becoming more active in the near future. Drop me a PM if you want me to help with any testing or documentation with this, dynamic shop, cityguard, or anything else actually!
Loving the iron fence idea @babiblue202
I love this idea. I was actually thinking about adding something like this the other day. Just one question though. I have massive and extensive wiring underneath our roads to connect city lights. If I have this mode and someone accidentally crosses over this wiring, which is four blocks down, will they be shocked?
interesting idea! was actually thinking about it the other day!
Suggestion - Maybe you can do this for Iron Fences? Like an Electric Fence. It would be really cool!