Forging999-1.0.1.jar
What's new
Fixes
- Complete default setup on fresh installs. A new server now receives the full set of default categories and recipes — including Armor, Diamond and Netherite recipes and the descriptive lore — instead of a reduced set.
- Slot selections no longer carry over. Choosing a forge slot and then leaving the menu expires after five minutes and is cleared when you reopen
/forge, cancel, or log out, so a recipe can no longer start in a slot you picked earlier by accident. - Work in progress always completes. Jobs that are running or finished can now always be claimed, even if your unlocked slot count changes partway through. Locked slots holding a job display it with a note instead of hiding it.
- Progress is saved more reliably and without server stutter. Saving no longer causes a hitch when forging, adding fuel, upgrading or claiming, and progress survives shutdowns and reloads.
/forge reloadno longer resets player progress. Reloading settings and recipes keeps every in-progress job, level, forging time and fuel intact.- Offhand items and worn armor count as ingredients, so you no longer need to move everything into your main inventory first.
- Recipe and category removal works with any capitalisation. Removing a mixed-case or uppercase entry by its lowercase name now sticks after a restart instead of the entry returning.
/forge recipe addno longer requires materials, matching the documentation — materials can be added later./forge settimeand/forge setlevelwork on offline players (by name, when the server knows the player), andsetlevelreports the level actually applied, including when it is limited to the supported range.- Ingredient amounts above the stack limit no longer cause errors. They are reduced to the maximum stack size with a clear warning in the console.
- ItemsAdder custom items now integrate reliably regardless of plugin load order.
Improvements
- Forging time is always at least one second, so very fast recipes still work, and the progress display correctly shows a finished job at 100%.
- Slot and level limits are enforced consistently. Out-of-range values in the settings are reduced to the supported limits with a console warning instead of being ignored, the maximum time reduction is capped at 90%, and unlocked slot counts no longer fall back to a single slot when a level is missing.
- Recipe details are clearer, with the requirement line no longer showing a broken value when a level is unavailable.
This mod has no additional files

