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Dominion

Build cities and conquer other players' cities.
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Dominion 1.0.0

File nameDominion.jar
Uploaded
Dec 2, 2013
Downloads
1.4K
Size
247.0 KB
File ID
757511
Type
B
Beta
Supported game versions
  • 1.7.2

What's new

+ Unit capacity is now in effect - Units cannot carry more weight than they can handle. Weights of all items are adjustable.
+ The ability to turn units on or off for those that just want the resources package.
+ Garrison ranges have been included in configurations.
+ Garrison bonus heal rate.
+ Admin command "Squelch" - Prevents a player from making a specific or non-specific request.
+ Admin command "Unsquelch" - Reverts a squelch so the player can make that request again.
+ Player command "Whois" ("who", "whois", "who_is", "wi") - Indicates player information such as kingdom, titles, buildings owned, etc.
+ Dockyards and Shipyards should repair their respective ships if the ships are docked.
+ Lighthouses can now grant a speed bonus to any ship within their range.
+ Archery ranges and training grounds now grant experience to units.
+ Stable building prepped for later use.
+ Unit experience prepped for later use.
+ Unit weapon classes prepped for later use.
+ Trade connection type prepped for later use.
+ Minor performance increases.
~ Player command "holding" now indicates the weight a unit is holding and how much they can hold.
~ Admin command "manualupdate" now has an optional value to run an update a set number of times.
~ Some values that were originally integers can now have decimal values (food consumption, build cost, etc.)
~ Minor alterations to text for better formatting.
~ Minor alterations to text for a better understanding of usages.
- Static unit objects have been removed. This should increase performance.

Dominion 1.0.0 Git Commit

  • Some formatting issues with creating a new line.
  • The Stable does nothing.
  • Unit experience does nothing.
  • Unit weapon classes does nothing.
  • Running the admin "manualupdate" command to run too many times can cause a crash due to being overloaded.

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