Dominion

Build cities and conquer other players' cities.
<p>The like icon for the facebook page.  <a href="https://www.facebook.com/MinecraftDominionMod">https://www.facebook.com/MinecraftDominionMod</a></p>

The like icon for the facebook page. https://www.facebook.com/MinecraftDominionMod

<p>The slaughter house of the <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Pig Pen</a>.</p>

The slaughter house of the Pig Pen.

<p>Level 5 <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Bank</a> lobby.  Notice the switches in the back left - both must be up to open the vault.</p>

Level 5 Bank lobby. Notice the switches in the back left - both must be up to open the vault.

<p>An unplanted, automated <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Wheat Farm</a>.</p>

An unplanted, automated Wheat Farm.

<p>The testing area of a level 2 <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Fletcher</a>.</p>

The testing area of a level 2 Fletcher.

<p>The chicken pen of a level 2 <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Fletcher</a>.</p>

The chicken pen of a level 2 Fletcher.

<p>Spell page icon</p>

Spell page icon

<p>One level of the interior of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Spire</a>.</p>

One level of the interior of a Spire.

<p>The cargo hold hatch to a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Galleon</a>.</p>

The cargo hold hatch to a Galleon.

<p>48 beds in a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Barracks</a>.  More boxes are stored on a different floor.</p>

48 beds in a Barracks. More boxes are stored on a different floor.

<p>The interior of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Market</a>.</p>

The interior of a Market.

<p>Donation link icon (for the future)</p>

Donation link icon (for the future)

<p>The exterior of a string of <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Markets</a>.</p>

The exterior of a string of Markets.

<p>The lobby of a level 2 <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Fletcher</a>.</p>

The lobby of a level 2 Fletcher.

<p>The top area of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Mine</a>.</p>

The top area of a Mine.

<p>Kingdom page icon</p>

Kingdom page icon

<p>A <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Wall</a>.</p>

A Wall.

<p>Command page icon</p>

Command page icon

<p>The ladder leading back up from the bottom in a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Mine</a>.</p>

The ladder leading back up from the bottom in a Mine.

<p>The beacon of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Lighthouse</a>.</p>

The beacon of a Lighthouse.

<p>The exterior of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Spire</a>.</p>

The exterior of a Spire.

<p>The cellar of an <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Inn</a>.</p>

The cellar of an Inn.

<p>Player's Hand Book</p>

Player's Hand Book

<p>A <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Quarry</a>.  Torches help determine the area to figure out the level.</p>

A Quarry. Torches help determine the area to figure out the level.

<p>A level 2 <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Training Grounds</a>.</p>

A level 2 Training Grounds.

<p>A level 5 <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Archery Range</a>.  Each box contains at least 1 bow and 32 arrows.</p>

A level 5 Archery Range. Each box contains at least 1 bow and 32 arrows.

<p>The interior of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Masonry</a>.</p>

The interior of a Masonry.

<p>A <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Galley</a>.</p>

A Galley.

<p>A typical <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Pig Pen</a>.</p>

A typical Pig Pen.

<p>Level 5 <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Bank</a> vault.</p>

Level 5 Bank vault.

<p>Building page icon</p>

Building page icon

<p>Frequently Asked Questions page icon</p>

Frequently Asked Questions page icon

<p>Commands issued in order:<br></p>
<ul><li>/ad create settlement Konkorum
</li><li>/ad setowner settlement Konkorum Pico52
</li><li>/ad setbiome Konkorum snow
</li><li>/ad update settlement xcoord -1480 name Konkorum
</li><li>/ad update settlement zco...

Commands issued in order:

  • /ad create settlement Konkorum
  • /ad setowner settlement Konkorum Pico52
  • /ad setbiome Konkorum snow
  • /ad update settlement xcoord -1480 name Konkorum
  • /ad update settlement zco...

<p>The hatchery area of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Chicken Pen</a>.</p>

The hatchery area of a Chicken Pen.

<p>Unit page icon</p>

Unit page icon

<p><a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Homes</a> can be built inside of a complex such as the one shown here.</p>

Homes can be built inside of a complex such as the one shown here.

<p>A standard room in an <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Inn</a>.</p>

A standard room in an Inn.

<p>A <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Home</a>.</p>

A Home.

<p>Boxes for a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Barracks</a>.</p>

Boxes for a Barracks.

<p>The tavern/lobby of an <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Inn</a>.</p>

The tavern/lobby of an Inn.

<p>A <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Cog</a>.</p>

A Cog.

<p>The interior of the hull of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Galleon</a>.</p>

The interior of the hull of a Galleon.

<p>The contents of a box inside a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Granary</a>.</p>

The contents of a box inside a Granary.

<p>A <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Lighthouse</a>.  The little home at the bottom left is not necessary to the lighthouse itself, but it's a nice touch.</p>

A Lighthouse. The little home at the bottom left is not necessary to the lighthouse itself, but it's a nice touch.

<p>Biome page icon</p>

Biome page icon

<p>The captain's quarters of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Galleon</a>.</p>

The captain's quarters of a Galleon.

<p>The portal on top of the <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Spire</a>.</p>

The portal on top of the Spire.

<p>The outside of a max level <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Cattle Ranch</a>.</p>

The outside of a max level Cattle Ranch.

<p>A <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Granary</a>.  It's similar to a warehouse.</p>

A Granary. It's similar to a warehouse.

<p>The bottom area of a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Mine</a>.</p>

The bottom area of a Mine.

<p>A standard <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Library</a>.</p>

A standard Library.

<p>Settlement page icon</p>

Settlement page icon

<p>Github source page icon</p>

Github source page icon

<p>Dominion</p>

Dominion

<p>The inside of the slaughter house of a max level <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Cattle Ranch</a>.</p>

The inside of the slaughter house of a max level Cattle Ranch.

<p>The track leading downwards with the stairs beside it in a <a class="invalid" href="https://www.curseforge.com/wiki/invalid-link/">Mine</a>.</p>

The track leading downwards with the stairs beside it in a Mine.

<p>Commands issued in order:<br></p>
<ul><li>/d list kingdom<br>
</li><li>/ad create kingdom Konkorum<br>
</li><li>/d list kingdom<br>
</li><li>/ad setowner kingdom Konkorum Pico52</li></ul>

Commands issued in order:

  • /d list kingdom
  • /ad create kingdom Konkorum
  • /d list kingdom
  • /ad setowner kingdom Konkorum Pico52

Description

Dominion

[Beta]


Overview

The overall concept of this mod is to allow players to build their own cities and to command armies so as to conquer other players. This leaves the player as more of a typical "hero" role as opposed to the foot soldier role commonly seen in other "kingdom" or "war" plugins.

This mod will introduce the following additions to the Minecraft experience:

1. Item-based economy Instead of the usual economy plugin buying, selling, and otherwise manipulating items to be sold and turned into coin, this plugin will have an internal database that will record each user's specific count of each material. These materials may be deposited, withdrawn, traded, subtracted, and added to via more than just the player. In-game objects will have the ability to add to this stockpile (see below).

2. Material-producing structures Player-made schematics/pre-constructed buildings and structures will be able to produce resources for that player and his/her faction.

3. Non-player entities conquer other realms Players will have control to construct, move, and otherwise order units much like in a real time strategy game. These units will be the basis of the gameplay of Dominion.

4. Magic Special effects such as spells may be cast upon players, army stacks, or entire dominions.

This mod when implemented to its full extent with/without other plugins will/may include pre-existing concepts:

  1. Land claiming.
  2. User map via browser/other interface.
  3. Typical economy

First Tutorial

For an idea of what already exists and what is being developed, please see below. To see what is planned for the future, please see the Future Plans page.


Player's Hand Book

For more information, try reading the Player's Hand Book Dominion Player's Hand Book (PHB). These rules are modifiable by server administrators.

The PHB is NOT complete. Also, Google Chrome does not view the document properly.


Pages

  • Like

Source


Pillars of Development

  • Complete = Enough code to be fit for the initial release.
  • Testing = The code is logically complete but requires testing.
  • In Progress = There is code already implemented and being added to.
  • Incomplete = The idea is planned out, but no code has been started.
  • Planning = The idea of how it will be technically implemented is under development.
TaskStatus
Update to 1.8.9In Progress
YouTube TutorialsIncomplete
Administrator PermissionsIncomplete
Armies & WarIncomplete
Supply & DemandIncomplete
In-game NPCsPlanning
Terrain DetectionPlanning

Current Development Details

Spells can be deactivated, and if they are then the help command will not list the cast command. Attempting to use the cast command will inform the user that spells are deactivated and will not cast anything.2/2/16 - 16:06
If units are deactivated, the help command doesn't list any unit commands. Every object a player could have can now be stored into the settlement, but it won't display it. Wood and wool now have all of their sub types available. Glass, glass panes, and clay sub types will be added.2/2/16 - 00:14
Got the help commands working and commands running dynamically (easier to put in new ones). Now I'm getting any inactive commands due to being deactivated in the config to not show up in the list. Also adding new blocks to storage.2/1/16 - 15:14
3 years later and I picked up the project again. Right now, I'm working on /ad help and /d help commands.1/28/16 - 15:28
Documentation on the commands page has been updated to include all existing commands.12/6/13 - 17:39

For more information on what these development topics are, please visit the Development page.


The Dominion Team

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