Features
Procedural terrain – Perlin-noise based heightmap with adjustable scale, octaves, persistence, and lacunarity.
- Biome‑aware generation – swamps, deserts, savannas, dark forests, taigas, birch forests, and jungles all have distinct surface blocks and vegetation.
- Biome‑specific trees – birches in birch forests, acacias in savannas, dark oaks in roofed forests, jungle trees, redwoods in taigas, and swamp trees with vines.
- Customizable ores – coal, iron, gold, diamond, redstone, and lapis with individual toggles, max height, vein size, and attempts.
- Natural beaches & shores – sand near water, clay/gravel transition, and stone replacement with configurable chance.
- Desert cacti – spawn naturally with adjustable height and chance.
- Snowy peaks – smooth snow layer transition above Y=90, with full snow blocks above Y=100.
- Swamp realism – flattened terrain near sea level with occasional water patches and lily pads.
- Fully configurable – every aspect is tweakable in `config.yml` (no code changes needed).
Commands
| Command | Description | Permission |
|----------------|-------------------|------------------|
| /makeworld <name> | Create a new world with the custom generator | `op` or `*` |
| /gotoworld <name> | Teleport to an existing world | `op` or `*` |
| /reloadstuff | Reload the configuration file | `gen.reload` |
🐛 Issue Reporting & Support
Found a bug or have a suggestion? Please contact me via @az_codjng.
📜 License
This project is licensed under the terms included in the plugin files.
© 2026 @az_codjng
Enjoy customising your PvP experience!
– Made with ❤️ for the Minecraft community.