Custom Nukes

Create your own fully customizable explosives; presets: craft Nuclear, Flash, Normal and Toy bombs
<p>Default recipe of 'Bomb' explosive</p>

Default recipe of 'Bomb' explosive

<p>Default recipe of 'Nuclear Bomb' explosive</p>

Default recipe of 'Nuclear Bomb' explosive

<p>Default recipe of 'Toy Bomb' explosive</p>

Default recipe of 'Toy Bomb' explosive

<p> Activate Custom Nuke using Red Stone</p>

Activate Custom Nuke using Red Stone

<p>Default recipe of 'Flash Bomb' explosive</p>

Default recipe of 'Flash Bomb' explosive

<p>Icon of project</p>

Icon of project

Description

Compatibility

Tested on Spigot-1.14, 1.15, 1.16, 1.19, 1.20, 1.20.6, 1.21.

Introduction

Create your own fully customizable explosives; presets: craft Nuclear, Flash, Normal and Toy bombs.

Hint: increased view-distance and simulation-distance in server.properties improve experience of massive explosions.

Synergies perfectly with CustomBazookas plugin.

Screencasts

CustomNukes ✩ Bomben mit Einstellungsmöglichkeiten

How to craft bombs in Minecraft with CustomNukes Plugin

You can configure:

  • All the existing recipes or new, your own
  • A delay before action, an explosion radius, etc.
  • Explosives' base material (sponge by default)
  • Action scenario (explosion, potion effect, static repeater, seismic push)
  • All other valuable parameters

Default set of explosives:

Toy Bomb

Bomb

Flash Bomb

Nuclear Bomb

Genetic Bomb

A custom nuke may be activated by:

  • Red stone right above this block: Activate Custom Nuke by Red stone

  • A click via "flint and steel"

  • Another explosion, if this block will be destroyed

The main idea to activate explosives is: make a schema of red stones or a chain of "Toy Bomb" close to main explosive (like "Nuclear Bomb")
.

A Nuclear Bomb with 120 explosion radius effect:

A Nuclear Bomb with 120 explosion radius effect

Features

  • You can assign an infinite number of different actions to one explosive. For example, your "Bomb" can be exploded twice with a small interval between two explosions and glass-blocks will not protect the enemy from this type of explosive.

  • You can add several potion effects with different strength, depending on a distance between epicenter and target.

  • You can add "static" repeaters to run a scenario every N seconds. For example, add "radiation effect": area with radius 200 where every 2 seconds
 all living entities will take a potion effect "poison".

  • All special blocks and repeaters will be saved after server reload.

  • Additionally there is a good help in the configuration file (config.yml) and error messages with explanation what exactly is wrong in your config (in console logs).

Commands

  • customnukes reload - reload config from disk
  • customnukes give @player @explosive-key @amount
  • customnukes clear - remove all explosive blocks and active repeaters

Permissions

  • Access to 'reload' command: customnukes.reload (default: op)

  • Access to 'give' command: customnukes.give (default: op)

  • Access to place, break, craft items of specific explosive type: customnukes.explosive.@explosive-key (default: op) This works only if 'check-permissions' is set to 'true' in config.yml.

  • Access to 'clear' command: customnukes.clear (default: op)

Configuration

Default configuration file

Author

I will be happy to add some features or fix bugs. My mail: uprial@gmail.com.

Useful links

Related projects

The Custom Nukes Team

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