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ChunkBlock

You start on a single magic block, confined to a single chunk. Everything beyond it is a forbidden zone - you literally cannot leave. Mine the magic block, build, and raise your island level to unlock chunks!
Your magic block is there, but you need to build to get more chunks

Your magic block is there, but you need to build to get more chunks

Level up your island to get access to more chunks!

Level up your island to get access to more chunks!

Sneaking while flying isn't easy!

Sneaking while flying isn't easy!

Description

About

ChunkBlock is a riff on OneBlock where in addition to getting just one block, you get one chunk of space too! You start on a single magic block, confined to a single chunk. Everything beyond it is a forbidden zone — you literally cannot leave. Mine the magic block, build, and raise your island level: levels are chunk currency. When you have credit, walk up to the border, hit it, and the chunk on the other side opens up — expand in whatever direction you like, up to your island's protection range. Lose levels (deaths, removing blocks) and your most recently claimed chunks lock again — your builds stay, but you can't reach them until you earn the levels back.

  • The classic OneBlock loop: 18 phases, thousands of blocks, mobs, and treasure chests.
  • Territory that grows the way you choose — punch the border to claim the next chunk.
  • A particle curtain shows the frontier; claiming chunks is celebrated in style.
  • /ch chunks shows a live map of your territory and what you can claim next.

Installation

  1. Install BentoBox and the Level addon (required — island level is the unlock currency).
  2. Drop the ChunkBlock jar into the plugins/BentoBox/addons folder and restart.

ChunkBlock runs happily alongside AOneBlock and other gamemodes — separate worlds, commands, and permissions.

Commands

The player command is /ch (alias /chunkblock), the admin command /chadmin (aliases /chunkblockadmin, /cba). Beyond the standard BentoBox island commands:

Command Description
/ch chunks Your chunk count, spendable credit, and a chat map of your territory
/ch count Magic block count and phase
/chadmin chunks <player> [reset] Inspect a player's chunks and credit, or re-lock them back to the start
/chadmin bypass Toggle chunk-lock enforcement for yourself (needs chunkblock.mod.bypasschunks)

How claiming works

  • A fresh island (level 0) has exactly one chunk — the one with the magic block.
  • Island levels are spendable credit: credit = island level − levels already spent. One chunk costs levels-per-chunk levels (default 1).
  • The island owner expands by walking to the border and hitting it (left- or right-click toward the wall). The chunk on the other side opens if it touches your territory, fits inside the island protection range and max-chunks (default 441), and you have the credit. Any direction, your choice.
  • Every claim is recorded in order. If the island level drops below what you have spent, chunks re-lock in exact reverse claim order — last claimed, first lost. Set relock-on-level-loss: false in the config for "ratchet mode" where territory never shrinks. Note that Level's death penalty settings therefore directly affect territory.
  • Players never get stuck: anyone standing in a chunk that re-locks is moved to the nearest unlocked spot safely (flight state preserved, no fall damage).

Compatibility notes

  • Level is a hard dependency.
  • Border works fine: it shows the island's overall protection limit. The chunk frontier inside it is drawn by ChunkBlock's own particle curtain.
  • Likes, Warps, Challenges, TopTen, Greenhouses, Biomes and friends work as usual (within unlocked chunks).
  • The nether and end are disabled by default. If enabled, each dimension gets its own center chunk and the same claim rules, driven by the same island level.
  • The moderator bypass permission is chunkblock.mod.bypasschunks (deliberately not mod.bypasslock, which is BentoBox core's island lock bypass — a different feature). It is not given to ops by default: grant it explicitly (e.g. via your permissions plugin) so staff play by the same rules until they opt in.

Placeholders

In addition to the phase placeholders inherited from the magic-block engine (chunkblock_my_island_phase, chunkblock_my_island_count, ...):

Placeholder Value
chunkblock_island_chunks Unlocked chunk count
chunkblock_island_max_chunks Maximum claimable chunks
chunkblock_island_chunk_credit Level credit available to spend
chunkblock_island_next_chunk_level Total island level needed to afford the next chunk
chunkblock_island_ring Ring number of the outermost claimed chunk

For developers

  • Request handler unlocked-chunks (submit "player" → UUID; returns count, max, ring, spent, credit, and chunks — the claim-ordered offset list).
  • Events ChunkUnlockEvent and ChunkRelockEvent fire once per chunk transition.
  • Phase files are format-compatible with AOneBlock's oneblocks YAML, so community phase packs work verbatim.

FAQ

Q: What phases are there?

A: The same 18-phase progression as AOneBlock: Plains, Underground, Winter, Ocean, Jungle, Swamp, Dungeon, Desert, The Nether, Plenty, Desolation, Deep Dark, The End, Lush Caves, Dripstone Caves, Mangrove Swamp, Meadow, Cherry Grove, and Jagged Peaks.

Q: Why can't I walk past the glowing red wall?

A: That chunk is still locked! If you're the island owner and have level credit, hit the wall to claim the chunk. Check /ch chunks to see your credit and what's claimable.

Q: I lost levels and my farm is behind the wall now. Is it gone?

A: No. Nothing in a re-locked chunk is touched — regain the levels and claim it back; re-locking always takes your newest chunks first. (Admins can turn re-locking off entirely with relock-on-level-loss: false.)

Q: Why do I keep falling and dying?

A: There are tricks to surviving, but it might be difficult! You need to build space so you don't fall — and remember deaths can cost levels, and levels are territory.

The ChunkBlock Team

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