AccountLock
What's new
Release Stable 1
- Fixed a bug which would create NullPointerExceptions if a remote lock was initiated on a nonexistent player
Sometimes, if the player moves too much when the account is locked, and then the account is unlocked, the velocity will kill the player. However if you wait, or disconnect, this will stop. I see it as making it annoying to those people trying to hack it.
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- Embedded Library
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