Description
⚡ OPTIDIUM
The Most Engineered FPS Pack for Minecraft Bedrock
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Most "FPS packs" on here swap a few textures and call it
a day. Optidium is different. Every single optimization
in this pack is intentional, tested, and targets a real
bottleneck — GPU draw calls, VRAM uploads, CPU animation
ticks, or shader overhead. Nothing is in here for show.
This is the pack I built for myself to play PvP on a
low-end Android phone with no excuses. Now it's yours.
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🎨 TEXTURES
▸ 16x Absolute PvP textures — clean, sharp, zero noise
▸ Every texture is 16×16 max — nothing wastes resolution
▸ Optimized item textures & block textures throughout
▸ Absolute PORT blocks for maximum coverage
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💨 PARTICLES (184+ NULLED)
▸ 184+ particle JSON files completely nulled at engine level
▸ Optimized particle sprite sheet (not just JSON tricks)
▸ Campfire smoke, splash entities, water wake — all gone
▸ Zero particle overhead during PvP combat
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🖥️ SHADER OPTIMIZATION
▸ GLSL Sodium shaders via NoParticles.fragment material
▸ Particle materials all route through null shader pipeline
▸ VSync disabled via render/presets/settings.json
▸ Max FPS unlocked (set to 0 = uncapped)
▸ Shadow material stripped of unnecessary render passes
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🧠 CPU SAVINGS
▸ 72 mob animation files zeroed (Enkera method)
→ State machines return nothing per tick
→ Covers: zombie, skeleton, creeper, spider, cow,
pig, sheep, bat, enderman, guardian, warden,
ender dragon, iron golem, villager, and 58 more
▸ 100 entity definition files updated to match
▸ 31 simplified entity geometry files
→ Reduced bone counts on heavy mobs
→ Warden, ender dragon, spider, piglin and more
▸ 1,136 blocks with ambient occlusion DISABLED
▸ 1,136 blocks with face dimming DISABLED
→ No per-block soft shadow calculations
▸ All 69 flipbook animations frozen to single frame
→ Water, lava, fire, nether portal — all static
→ Full animation sheet cropped to 1 frame
so VRAM upload is minimal too
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📦 VRAM — 56 ENTITY TEXTURES CRUSHED TO 1×1
Every mob texture you'll never see on a PvP server
has been replaced with a 1×1 transparent pixel:
▸ Ender dragon (×3 files — was 65,536px EACH)
▸ All 16 bed color variants
▸ All villager variants (6 types)
▸ Bat, cow, mooshroom, pig, sheep, skeleton,
slime, magma cube, snow golem, wither skeleton,
experience orb, enchanting table book,
armorstand, minecart, boat, sign, horse armor
▸ Painting atlas kz.png 512×512 → 1×1 transparent
(262,144 pixels freed from VRAM)
▸ Armor trim patterns → 1×1
▸ Banner patterns → 1×1
▸ Colormap grass.png + foliage.png 256×256 → 1×1 solid
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🌅 SKY & ENVIRONMENT — VRAM CUTS
▸ All 6 cubemap sky files: 1024×1024 → 16×16
▸ Moon: 512×512 → 64×64
▸ Sun: 256×256 → 64×64
▸ Sky0: 256×256 → 64×64
▸ Clouds: 256×256 → 32×32
▸ Rain animation: 64×256 → 64×64 (1 frame)
▸ Snow animation: 256×1024 → 256×256 (1 frame)
▸ Water still: 16×1024 → 16×16 (1 frame, full sheet gone)
▸ Water flow: 32×1024 → cropped to first frame
▸ Panorama menu backgrounds: 256×256 → 4×4 (×6 files)
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👁️ OVERLAY REMOVALS (GPU DRAW CALLS ELIMINATED)
▸ Vignette (screen edge darkening) → fully transparent
▸ Entity shadow circles → fully transparent
▸ Underwater blue tint overlay → fully transparent
▸ Shield hit forcefield flash → fully transparent
▸ Pumpkin blur overlay → fully transparent
▸ Enchanted item glint → fully transparent
▸ Splash entity water effect → fully transparent
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🌫️ FOG & BIOMES
▸ 73+ biome fog overrides — all tuned for visibility
▸ Clear Fog subpack for maximum render clarity
▸ Biomes client JSON fully covered including 1.26.x biomes
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⚙️ SUBPACKS — PICK YOUR RENDER DISTANCE
▸ RDL 2 chunks — absolute potato mode
▸ RDL 4 chunks — very low end
▸ RDL 6 chunks — recommended for most devices
▸ RDL 8 chunks — balanced
▸ RDL 10 chunks — mid range
▸ RDL 12 chunks — higher end
▸ RDL 14 chunks — near max
▸ Clear Fog — toggle fog removal separately
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📱 REQUIREMENTS
▸ Minecraft Bedrock Edition 1.26.13 (Tiny Takeover)
▸ Android — Non-RenderDragon (no MaterialBinLoader needed)
▸ Optimized for: CubeCraft, Mineplex, Lifeboat PvP servers
▸ Works on very low-end devices
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📥 HOW TO INSTALL
1. Download the .mcpack file below
2. Tap it — Minecraft imports automatically
3. Settings → Global Resources → Activate Optidium
4. Tap ⚙️ on the pack → choose your RDL subpack
(start with RDL 6 if you're unsure)
5. Rejoin your server and feel the difference
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👏 CREDITS
Optidium is built on the shoulders of great creators.
Every asset source is credited below.
Absolute 16x Bedrock .............. Skeptal
Beryllium Engine v1.3 ............. BobikRTX
Boosted FPS ....................... XiaoCraft
FPS Booster Pack .................. XiaoCraft
Vanilla × Optimizer ............... XiaoCraft
Sodium Extra ...................... XiaoCraft
Better FPS (Fps Boost) ............ CraftStudio
Sulfur FPS Booster v2.1 ........... NetherFun
No Particles FPS .................. HoneyStudios
No Animations ..................... Enkera
FPS UP V2 ......................... Galaxybrine
Sodium Mod V5/V6 .................. Unknown
Pack assembled, engineered & optimized by Mr Ninja
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📜 COPYRIGHT & LICENSE
© 2025 Mr Ninja — Optidium v3.5
All rights reserved where applicable.
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✅ WHAT YOU CAN DO
▸ Download and use the pack freely on any device
▸ Share the pack — but ONLY using the original
CurseForge or MCPEDL page link (direct, clean link)
▸ Use it in YouTube videos, streams, or content
as long as you credit "Optidium by Mr Ninja"
and link back to the original page
▸ Suggest features or report bugs in the comments
▸ Use it on any server including public servers
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❌ WHAT YOU CANNOT DO
▸ Re-upload this pack anywhere — not on MCPEDL,
CurseForge, MediaFire, Discord, or anywhere else
▸ Claim this pack as your own or remove credits
▸ Share the pack through monetized/redirected links
(Linkvertise, Lootlabs, Adfly, Linkpays, or any
link shortener that makes people do tasks/surveys
to get the file) — direct links only, always
▸ Sell this pack or include it in paid content
▸ Edit and re-release a modified version without
explicit written permission from Mr Ninja
▸ Use this pack's assets in your own pack without
crediting both Mr Ninja AND the original authors
listed in the credits section above
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⚠️ IMPORTANT NOTE ON CREDITS
Some assets in Optidium are sourced from other
creators (all credited above). Their original licenses
still apply to their respective assets. Mr Ninja takes
no credit for their work — only for the engineering,
merging, and optimization work done to build Optidium.
If you are one of the original authors and have any
concerns, please reach out in the comments directly.
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⭐ If Optidium helped your FPS, drop a rating!
It helps other players find the pack.
Bug reports and suggestions are always welcome 💬
Optidium v4.0 — Changelog
Release Date: Sunday, May 3, 2026
Platform: Minecraft Bedrock Edition 1.26.13+ | Android | All Devices
🗑️ Removed
Absolute Resource Pack textures — The Absolute 16x UI textures (hotbar, hearts, hunger bar, inventory) that were bundled in previous versions have been fully stripped out. They were causing visual conflicts and were not Optidium's original work.
Shader subpacks — Removed leftover shader files that added zero benefit on non-RenderDragon Android builds and were just dead weight.
Better FPS Bedrock junk — Removed inherited files from the Better FPS pack that were redundant or conflicting with Optidium's own optimizations.
NoShaders variant — Dropped the separate NoShaders .mcpack. Shaders were already non-functional on most Android devices, so maintaining a second build was pointless. There is now one clean base build.
Old splash text — Removed the leftover Better FPS Bedrock!! splash text that was still showing from the old pack.
✅ Added / Changed
🔧 Core Optimization
Frozen flipbook system — All animated block textures are now frozen to frame 0 via flipbook_textures.json. This is a pure config change — no texture resolution was reduced. Covered animations include:
Fire & Soul Fire (both layers)
Water (still, flowing, cauldron, grey variants)
Lava (still + flowing)
Magma block
Nether Portal
Sea Lantern
Prismarine
Kelp (a/b/c/d + top + top bulb)
Seagrass (all variants)
Bubble Columns (outer ×8, up top ×4, down top ×4, inner ×2)
Campfire + Soul Campfire (fire + log lit)
Blast Furnace (active), Smoker (active)
Lantern, Stonecutter saw
Crimson + Warped stem sides
Respawn Anchor top (all charge states)
Sculk, Sculk Vein, Sculk Sensor (active + inactive), Sculk Catalyst (bloom variants), Sculk Shrieker (both inner top variants)
Firefly Bush
All 3 Command Block variants (front/back/side/conditional)
🎨 Textures
Absolute textures removed, Better FPS crosshair added — Swapped the broken Absolute UI for the clean Better FPS crosshair, properly wired to pxd/crosshair.png at 9×9px so it renders at the correct size (was displaying oversized before due to a bad UI JSON reference).
Block Overlay textures — Blockwars-style block textures integrated for cleaner visuals in PvP.
Static water textures — Added matching static water PNGs so frozen water looks clean instead of glitched.
📦 Variants
Two builds are now released:
Variant
Description
Optidium_v4_0.mcpack
Clean base build — pure optimization, no cosmetic extras
Optidium_v4_0_SmallItems.mcpack
Base + Small Items v1.1.6 (923 item textures shrunk) for better item visibility and less screen clutter in PvP
📋 Metadata
Splash texts updated: Optidium | Maximum FPS ⚡, No Lag right?, W Optidium, FPS so high, your screen can't handle it!
\n line break fix in manifest description (was displaying literal \n text in-game)
Release date added to in-game description
New UUIDs on both variants (safe to install alongside older versions)
Version bumped to [4, 0, 0]
📌 Notes
This pack targets non-RenderDragon Android builds (Bedrock 1.26.13)
Recommended render distance: 4 chunks on low-end devices (Helio G35 / 3GB RAM class)
Stack Optidium above other packs in your resource pack list for best results




