promotional bannermobile promotional banner

Fixed Vanilla

This Resource Pack fixes a lot of issues in the game related to textures, models, animations, particles, and more.
The banner for Fixed Vanilla 26.10: Tiny Takeover. This is the current version of the pack.

The banner for Fixed Vanilla 26.10: Tiny Takeover. This is the current version of the pack.

Description

This Resource Pack fixes a lot of issues in the game related to textures, models, animations, particles, and more. Both default and classic textures are supported.

The main banner that represents Fixed Vanilla as a whole, showing notable fixes from all the different categories across all versions of the pack.

Full list of fixes:

BLOCKS

  • Structure Blocks now use the correct textures [MCPE-48224]
  • Bee Nests and Beehives now correctly play wood sounds when placed [MCPE-53577]
  • The carried Grass Block top texture now matches the sides
  • Various fixes related to the command completion screen
    • Fixed 'lit_blast_furnace', 'lit_furnace' and 'lit_smoker' icons [MCPE-48042]
    • Fixed all 'standing_sign' and 'wall_sign' variants
    • Fixed 'tripwire' icon
    • Fixed 'powered_repeater' and 'unpowered_repeater' icons
    • Fixed 'powered_comparator' and 'unpowered_repeater' icons
    • Fixed 'potatoes' and 'carrots' icons
    • Fixed 'bamboo_sapling' icon
    • Fixed all 'candle_cake' variants (suggested by @agentms_)
  • Corrected sounds for most Nether Brick variants [MCPE-74879]
  • Obsidian and Crying Obsidian can no longer be randomly rotated
  • Blackstone slabs, stairs and walls now use the correct textures on their top and bottom sides
  • Fixed the names of all "Per Bend" banner patterns [MCPE-169579]
  • Coral blocks now use the correct sounds [MCPE-76182]

ENTITIES

 
  • Pillagers now have the correct height [MCPE-42631]
  • Shulkers are properly scaled now [MCPE-41736]
  • Tropical fish no longer have random rotations while flopping
  • Fixed the scale of fireballs and small fireballs [MCPE-66385]
  • Zombie Villagers once again have biome overlays [MCPE-172377];
  • Added level indicators for Zombie Villagers
  • Unskilled villagers now use the unskilled villager overlay
    • This isn't noticeable with the vanilla textures, but any modifications made to the texture will now be reflected in-game
  • Fixed the speed and range of all baby mobs' legs in their walking animations [MCPE-108385] (suggested by ExDrill)
  • Fixed Husk’s scale [MCPE-234633]

TEXTURES

 
  • Item Frame and Glow Item Frame breaking particles no longer display black borders
  • Fixed Pillager arms' back texture (suggested by @LilDibbun) [MCPE-48628]
  • Cats, Pandas and Wandering Traders’ Spawn Eggs now match the others in version locked worlds
  • Fixed misplaced head layer on some librarian Villagers and Zombie Villagers [MCPE-47297]
  • Fixed Illager banner's plain texture [MCPE-43233]
  • All the "Per Bend" banner patterns are now consistent with each other
  • Several Nether Update textures now match their Java Edition counterparts [MCPE-66085]
  • Fixed Phantom Eyes' texture (suggested by @agentms_)
  • Fixed Phantom having two incorrectly visible pixels when under the effect of invisibility
  • A few Caves & Cliffs textures now match their Java Edition counterparts [MCPE-122544]
  • Fixed opaque Azalea and Flowering Azalea leaves' background colors [MCPE-170481]
  • Fixed carried and opaque Mangrove leaves' background colors [MCPE-170481]
  • Fixed double chest and double trapped chest textures not matching the single chests
  • Fixed Z-fighting in horse reins
  • Fixed multiple issues with desert Villagers and Zombie Villagers' sandals and arms
  • Purple Glazed Terracotta's "sword" shape outline has been tweaked;
  • Removed grayish pixels from the Camel’s leg [MCPE-170480]
  • Corrected shape and color of unused levitation potions
  • Tweaked colors in bed sprites to be more accurate to their block models (suggested by @ThatGreenBlur) [MCPE-49850]
  • Dirt background in UI now matches the dirt block
  • Fixed unused unskilled villager texture using the weaponsmith's clothes
  • Zombie Villagers' hat layering now matches regular villagers on all professions
  • Updated trident texture to be symmetrical
  • Warm frog's mouth texture is now consistent with the other types [MCPE-171722]
  • Fixed the bottom of Parrots' heads being inverted
  • Fixed inconsistent pixels in Trial Spawner's ejecting textures
  • All potion and tipped arrow colors are now fully accurate
    • The two most notable changes are the arrow of slow falling and the arrow of Infestation (which was suggested by @agentms)
  • Removed the misplaced pixel from the pink petals item [MCPE-171266]
  • Fixed copper torch flame particle [MCPE-228166]
  • Fixed baby Glow Squid’s MERS texture being misaligned in Vibrant Visuals [MCPE-235474]
  • Fixed Glow Squid particles not being emissive in Vibrant Visuals

MODELS

  • Fixed various pivots in the Wolf model not being centered [MCPE-235050, MCPE-232724]
  • Fixed Cats and Ocelots’ models
    • Restored the original model from before version 1.8
    • The top faces of the legs are no longer visible all the time [MCPE-45303]
    • Tail no longer flickers in the middle [MCPE-169140]
    • "Nose" cube no longer clips through the main head cube at the bottom
  • Fixed V1 Villager and Witch models to mirror the arm texture
  • Fixed Drowned model [MCPE-100974]
  • Piglins, Zombified Piglins and Piglin Brutes no longer have gaps in their tusks [MCPE-83202]
  • Hoglin & Zoglin model now matches Java Edition
  • Capes no longer disconnect from the player's body when running
  • Updated Villager, Witch and Illager models to include the full coat textures [MCPE-155044]
  • Fixed Enderman model [MCPE-63364]
  • Fixed Allay's head being offset [MCPE-167821]
  • Tweaked every humanoid mob's geometry to follow a more similar structure to the player's model
    • This was done so all of their animations can work for any of them (Mainly the Piglin dance, obviously)
  • Updated Squid and Glow Squid model to prevent Z-fighting in the tentacles
  • Fixed size and position of Elytra wings [MCPE-170250]
  • Throwable items now have a 3D geometry
  • Throwable items are no longer mirrored and shaded incorrectly [MCPE-66385]
  • Experience Orbs are now centered [MCPE-110282]
  • Arrow model is now centered
  • Thrown trident is now slightly less deep when stuck on a surface
  • Updated trident model to remove the inflated pole
  • Bows and crossbows are now shaded correctly when held
  • Fixed position of items held by Skeletons, Strays, Bogged and Parched
  • Fixed shepherd villagers and zombie villagers' hat brim being slightly offset
  • Changed Parrot's model to match older versions
    • Notable differences: left leg no longer clips through ground when dancing, feather is now placed slightly lower
    • Fixed the rotation pivots of all parented head and beak cubes. Ideally they should just be part of the actual head model, but maybe changing that could make someone out there upset
  • Shot arrows are now shaded correctly
  • Fishing hooks are now shaded correctly in Vibrant Visuals
  • Fishing hook UV map now matches old versions
  • Poppies placed on a Copper Golem’s head now match the poppy block [MCPE-226642]
  • Fixed the spear model not being scaled properly for textures with different resolutions (suggested by Lionhead07)
  • Fixed baby Piglin and Zombified Piglin models not being centered [MCPE-236695]
  • Fixed baby Zombie Villager model not being centered [MCPE-237446]
  • Fixed baby Villager model having offset pivots [MCPE-237444]
  • Made several fixes to the dedicated baby humanoid armor pieces
    • Fixed armor pieces being asymmetrical [MCPE-236696]
    • Fixed clipping issues between the leggings and chestplate
    • Helmets are now slightly lower for Zombies, Husks and Gurgles
    • Helmets are now slightly lower and shifted forward for Piglins and Zombified Piglins to compensate for the snout
    • Boots and leggings no longer clip through the ground when worn by Zombie Villagers
    • Chestplate’s pauldrons no longer clip through the Zombie Villagers’ arms
  • Fixed helmet position for Zombie Villagers
  • Changed Zombie Villagers’ outer clothes to match Java Edition
  • Fixed position of items held by all baby humanoid mobs

ANIMATIONS

  • Made several tweaks to the player's first person animations
    • Fixed hand position and attack animation [MCPE-47877]
    • Fixed hand position while holding maps
    • Fixed attack animation for held maps
    • Tweaked hand animation for loading crossbows
    • Fixed positioning of arm and attachable items in skins with custom heights [MCPE-48870]
    • Removed duplicate first person arm bobbing [MCPE-128317]
    • Tweaked item swap animation to work better with the left hand
    • Arms now move in sync with the item swap animation
  • Fixed arm swing (attack) animation (Thanks for the reference footage, @ErodedPotato!)
    • Arm rotations now match older versions and Java Edition [MCPE-47940]
    • The animation is once again directional [MCPE-54697]
    • The animation is no longer cut off at the end [MCPE-133777]
    • The animation no longer plays constantly [MCPE-167696]
    • All of these fixes also apply to both Endermen and barehanded Piglins, which use the same animation
  • Fixed sneaking/crouching animation
    • Crouching no longer offsets the player model [MCPE-170342]
    • The animation once again properly adapts to custom skin heights
    • The head is now better aligned with the camera in third person view
    • Crouching animation now stops when entering swim mode directly from sneak mode [MCPE-166565]
    • Sneak animation no longer plays over emotes
    • NOTE: Some classic skins with custom heights will still be slightly broken when wearing a cape on mobile. This is due to a bug in the game that I can’t fix [MCPE-126660]
  • Fixed player's swimming and crawling animations
    • The player model is now centered while transitioning into and out of swimming/crawling [MCPE-122663]
    • The limbs now stop moving when idle in the swimming position [MCPE-122664]
    • The head and limbs now transition smoothly into and out of swimming/crawling
    • The player's swimming and crawling animations are now slightly slower, matching older versions and Java Edition
    • The swimming/crawling animation now adapts to different skin heights
    • NOTE: Some classic skins with custom heights will be slightly off center when wearing a cape on mobile. This is due to a bug in the game that I can’t fix [MCPE-126660]
  • Made several tweaks to the player's third person arm animations when using certain items
    • Tweaked all arm animations to be more accurate when the player is swimming, crawling or gliding
    • The player's arms are now animated when using a trident or a spyglass while swimming or crawling
    • The player's right arm no longer moves while using a spyglass or a goat horn [MCPE-125901]
    • The player's left arm now bobs properly when using a spyglass, a goat horn or a brush
    • The player's animations for holding/charging a bow and crossbow now match the animations used by other humanoid mobs
    • Adjusted animation for holding a charged bow, crossbow, spyglass or goat horn while sneaking (fix indirectly suggested by @ErodedPotato)
    • Adjusted player's blocking animations to match the Java rotations and make them symmetrical
  • Fixed inverted (upside down) skins
    • Fixed sneaking, swimming, riding and gliding animations [MCPE-166862]
    • The player's legs are no longer swapped
    • Arm animations for inverted skins are now accurate to the direction the player is looking at
    • Inverted skins no longer float when looking up or down
    • NOTE: These fixes only apply to skins that use inverted animations (Example: Nathan and Erik from the 3rd Birthday Skin Pack). The "Dinnerbone" trick is hardcoded into the game and uses all the same animations as regular skins
  • Made several fixes to all attachable items (bow, crossbow, trident, shield, spyglass, spear)
    • Fixed their first person attack animation
    • Tweaked their breathing bob animation to be more consistent with other items
    • Fixed default positioning of all attachables in both first person and third person view
    • Fixed attachables being out of place on mobile devices when using a cape on a classic skin [MCPE-126660]
    • Fixed first person bow charging animation:
      • The bow zooms in while charging
      • The bow shakes up and down instead of diagonally
      • The shaking animation now transitions smoothly instead of suddenly popping up
    • Fixed first person crossbow animations:
      • The charging animation is smoother and better matches the third person motion
      • The crossbow is once again positioned at the center of the screen when loaded [MCPE-95929]
      • The shaking animation now transitions smoothly instead of suddenly popping up
    • Fixed first person trident animations:
      • The charging animation is smoother and better matches the third person motion
      • The shaking animation now transitions smoothly instead of suddenly popping up
    • Fixed all spear animations to match Java Edition
    • The trident is now held straight and centered in third person view
    • Attachables placed in the offhand are now displayed correctly
    • Bows and crossbows in the offhand are no longer visually charged with ones held in the main hand
    • Charging a bow or crossbow in first person view will now hide any attachables placed in the offhand
    • Holding a map in first person view will now hide any attachables placed in the offhand, with the exception of the shield
    • The shield's animations are now symmetrical
    • The first person item swap animation is now correctly applied when the player is blocking with a shield
    • Attachables no longer immediately appear after swapping items (fix by @agentms)
    • First person view breathing bob animation is no longer applied when the held item is being charged
    • Charging a bow, trident or crossbow will now cancel the attack animation in first person
    • Charging a trident while in a riptide spin will now play the trident charging animation in first person view
    • Attacking with a trident while in a riptide spin will no longer play the attack animation in first person view
    • Added support for add-on creators to opt in to the Fixed Vanilla attachable system
      • This allows for easier positioning, as well as access to the fixed first person item attack animation
      • The fixes for MCPE-48870, MCPE-126660 and the item swap are still applied to attachables that do not opt into this system
      • A lot of the work behind this integration was done by @agentms
      • A template pack can be found in the download section, everyone is free (and encouraged) to take advantage of all of its features and fixes
  • Cape rotation range now better matches Java Edition
  • Capes no longer clip through worn chestplates [MCPE-90996]
  • Brushing animation is now uniform
  • Brushing animation speed now matches Java Edition
  • Drowned now use the correct animation when holding items in the offhand [MCPE-37425]
  • Piglins' dancing animation has been updated to its more recent version [MCPE-83828]
  • Piglins' armed attack animation now matches the one used by the Vindicator
  • Corrected the bobbing animation for humanoid mobs (players included)
  • Fixed baby squid being slightly offset (thank GoldenHelmet for suggesting this one, and for the code analysis too!) [MCPE-114253]
  • Strider now changes walking animation when being ridden [MCPE-93027]
  • Fixed the humanoid mobs' legs moving with their bodies in certain animations
  • Throwable items no longer flash the screen when used
  • Limited arm rotation range when holding a charged bow to prevent the arms from passing through the body when turning too fast
  • Fixed Pillager's arms not being raised when holding an unloaded crossbow [MCPE-65455]
  • Players, pillagers and piglins' arms are now allowed to fully bob when holding/charging a bow or crossbow
  • Humanoid arms no longer have a slightly stronger bob when holding a charged bow
  • Pillager's walking animation now matches that of the Vindicator [MCPE-118598]
  • Changed all of the Parrot's animations to match older versions
    • Notable differences: legs now move when the mob is pushed rather than during flight
  • Pandas no longer break their necks when sneezing [MCPE-155672]
  • Hoglins and Zoglins’ attack animation now matches Java
  • Fixed transitions between the elytra’s sneaking and swimming animations
  • Changed all of the Cats and Ocelots’ animations to match older versions
    • Notable differences: legs are once again slightly angled when sitting down
  • Sheep no longer stop moving their legs when grazing (suggested by @agentms)
  • The fix for clipping armor is now symmetrical on armor stands with no pose
  • The fix for clipping armor is now properly applied on older version locked worlds
  • Elytra wings now have smooth movement
  • Fixed position of the Drowned in the swimming animation to match the player

PARTICLES

  • Fixed Campfire smoke size
  • Added back transparency to Campfire smoke particles
  • Campfire Smoke now fades at random, more closely resembling Java Edition
  • Entities on top of bubble columns no longer produce white bubbles [MCPE-43881]
  • Conduit particles have been updated to match Java Edition
  • Explosion particles now match Java Edition
  • Instant Healing and Harming potions now produce the correct particles [MCPE-15425]
  • Spell particles produced by splash potions now have a random variation in brightness
  • Fixed spell particles not using all frames of animation
  • The mace's smash attack particles are now slightly darker [MCPE-180715]

DEFAULT TEXTURES ONLY

  • Added newer textures that were missing [MCPE-46125]
  • Minecart with Command Block’s inventory icon is now purple to match the Repeating Command Block
  • Fixed all unused potion, splash potion, lingering potion and tipped arrow textures [MCPE-44210]
  • Fixed all original six leaves' carried & opaque textures [MCPE-170481]
  • Adjusted lava animation speed [MCPE-46187]
  • Adjusted lava animation frame order (suggested by @melamed_tal)
  • Jungle Leaves once again correctly color the fruits in item form [MCPE-44116]
  • Updated textures for old Villagers and Zombie Villagers from before 1.11
  • Fixed Lily Pads' carried texture [MCPE-44206]
  • Fixed Short Grass, Fern, Tall Grass, Large Fern and Vines' carried textures [MCPE-187330]
  • Beds' textures now match Java Edition
  • Updated Steve and Alex skins (Note that these will only appear through the Player Head item, a resource pack or a skin loading error.) [MCPE-165903]
  • Updated several UI elements
  • Fixed the textures of the arrows of Fire Resistance, Slow Falling and Decay [MCPE-172056]
  • Fixed Grass, Fern, Tall Grass and Tall Fern becoming brighter at a distance [MCPE-169834]
  • Fixed Observer's lit texture [MCPE-174452]
  • Sheep texture has been fully updated [MCPE-71476]
  • Removed unused pixels from various entity textures [MCPE-174528]
    • Armor Stand
    • Blaze
    • Cow
    • All Llamas
    • Magma Cube
    • Minecart
    • Mooshroom (red and brown)
    • Polar Bear
    • Sheep
  • Painting's back texture is no longer mirrored
  • Saddle MERS textures are now consistent across all horses
  • Piston arms’ MERS textures are now consistent with their block forms [MCPE-236918]
  • V1 Villagers and Zombie Villagers’ MERS textures are now consistent with the updated textures
  • Minecart’s MERS texture is no longer incorrectly sized
  • Redstone blocks are no longer too bright [MCPE-220950]

CLASSIC TEXTURES ONLY

  • Corrected Smithing Table texture [MCPE-44163]
  • Corrected Glass and Glass Pane texture to have a fully transparent background again [MCPE-23783]
  • Added old Shield texture (suggested by @Konerwhite)
  • The Honey Bottle texture now matches the other bottles
  • Added original Crying Obsidian texture
  • Regular Nether Bricks now match their variants' colors
  • The Nylium textures now match Netherrack
  • The Nether Gold Ore texture now matches Netherrack
  • Added back the original lodestone compass texture
  • Zombified Piglin and Vex models have been updated to match the Piglin and the Allay
    • Although these new models came after the texture update, they would have been updated regardless
  • Changed trim material outline icons in the smithing table to match the classic textures
  • Updated potion, splash potion, lingering potion and tipped arrow colors to match the particles
  • Unused lingering potion of luck is no longer blurry
  • Added back old Missing Tile texture
  • Added back old cow, pig, chicken and red mooshroom textures
  • Added back old spawn eggs
  • Chest boats now match the regular boats
  • Empty map now matches the positioning of paper and filled maps
  • Trial Explorer map now matches the other maps
  • Background in clouds texture is now fully transparent
  • Poppies placed on Copper Golem’s heads now match the poppy’s block texture
  • Zombies, Husks and Zombified Piglins now properly play spear animations
  • The Rabbit now uses its updated model and textures
  • The following mobs now use their updated baby designs:
    • Chicken
    • Cow
    • Pig
    • Sheep
    • Donkey
    • Horse
    • Mule
    • Llama
    • Ocelot
    • Rabbit
    • Mooshroom
    • Drowned
    • Husk
    • Skeleton Horse
    • Zombie
    • Zombie Horse
    • Zoglin
    • Zombified Piglin

If you think there is something I can and should fix, please contact me! You can either comment down here or DM me on Twitter!

My Twitter profile (@LateLagMC)
My Youtube Channel (@LateLag)

The Fixed Vanilla Team

profile avatar
Owner
  • 4
    Followers
  • 1
    Projects
  • 30.8K
    Downloads
Donate