Featherlight_Optimizer_v1.1.0.mcpack
What's new
Featherlight Optimizer v1.1.0
FIXED
- Totem counter now actually works. In v1.0.0 the HUD panel
referenced a UI namespace that wasn't in the pack, so the game
dropped it on load and nothing ever rendered. Rebuilt as a
self-contained control tree with no external references.
- Arrow and pot counters restored alongside it (both off by
default). Positions and toggles are in
ui/_global_variables.json.
- Two particle files were invalid JSON and were being rejected on
load, so sculk vibration and warden dig particles were never
actually disabled.
- Removed a duplicate particle definition where two files claimed
the same identifier and load order decided the winner.
- The Mid RAM profile contained four identifiers that don't exist
in Bedrock, so those files did nothing. Three now point at the
correct names; the fourth (end crystal beam) is a rendered
entity and can't be removed by a resource pack at all.
- Apple item texture was on a 20x20 canvas while all 44 other
food textures are 24x24, making it render noticeably larger
than everything else. Rebuilt to match.
ADDED
- Particle coverage raised from 164 to all 189 vanilla particles.
The most significant additions for combat are enchanted-weapon
crit sparks and the ambient potion-effect swirl, both of which
fire constantly during fights and were previously untouched.
- New "1 - High RAM (8GB+)" profile. The list previously started
at Mid RAM, and since Bedrock only offers the profiles a pack
declares, high-end devices were forced down to a 10-chunk fog
cull with no way out. High RAM culls at 16 chunks.
- Fog now steps cleanly across tiers: 16 / 10 / 8 / 4 chunks.
CHANGED
- Removed 22 files across the profiles that re-declared particles
the base pack already handles. They were parsed every world
load and changed nothing.
- Lingering potion clouds and noxious gas are now stripped only
on the Low and Ultra Low profiles. They show you where a
harmful area is, so removing them on higher tiers costs you
more than it gains.
- Every particle identifier is now validated against Mojang's
official bedrock-samples resource pack rather than assumed.
CREDITS
- Totem counter rewrite modelled on Totem Counter V2 by yan,
itself inspired by onlysofun's item counter. Credit to both.
Note: a resource pack cannot change tick rate, hit registration
or netcode. This reduces what the GPU is asked to draw. It will
not fix server lag or input delay.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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