Featherlight_Optimizer_v1.1.0.mcpack
What's new
Featherlight Optimizer v1.1.0
FIXED
- Totem counter now actually works. In v1.0.0 the HUD panel
referenced a UI namespace that wasn't in the pack, so the game
dropped it on load and nothing ever rendered. Rebuilt as a
self-contained control tree with no external references.
- Arrow and pot counters restored alongside it (both off by
default). Positions and toggles are in
ui/_global_variables.json.
- Two particle files were invalid JSON and were being rejected on
load, so sculk vibration and warden dig particles were never
actually disabled.
- Removed a duplicate particle definition where two files claimed
the same identifier and load order decided the winner.
- The Mid RAM profile contained four identifiers that don't exist
in Bedrock, so those files did nothing. Three now point at the
correct names; the fourth (end crystal beam) is a rendered
entity and can't be removed by a resource pack at all.
- Apple item texture was on a 20x20 canvas while all 44 other
food textures are 24x24, making it render noticeably larger
than everything else. Rebuilt to match.
ADDED
- Particle coverage raised from 164 to all 189 vanilla particles.
The most significant additions for combat are enchanted-weapon
crit sparks and the ambient potion-effect swirl, both of which
fire constantly during fights and were previously untouched.
- New "1 - High RAM (8GB+)" profile. The list previously started
at Mid RAM, and since Bedrock only offers the profiles a pack
declares, high-end devices were forced down to a 10-chunk fog
cull with no way out. High RAM culls at 16 chunks.
- Fog now steps cleanly across tiers: 16 / 10 / 8 / 4 chunks.
CHANGED
- Removed 22 files across the profiles that re-declared particles
the base pack already handles. They were parsed every world
load and changed nothing.
- Lingering potion clouds and noxious gas are now stripped only
on the Low and Ultra Low profiles. They show you where a
harmful area is, so removing them on higher tiers costs you
more than it gains.
- Every particle identifier is now validated against Mojang's
official bedrock-samples resource pack rather than assumed.
CREDITS
- Totem counter rewrite modelled on Totem Counter V2 by yan,
itself inspired by onlysofun's item counter. Credit to both.
Note: a resource pack cannot change tick rate, hit registration
or netcode. This reduces what the GPU is asked to draw. It will
not fix server lag or input delay.
This mod has no additional files