ExplosiveEnhancement bedrock

enhanced explosions in bedrock

The core idea: it replaces Minecraft's plain explosion visuals with a more dramatic multi-part effect, applied automatically to every explosion in the game — TNT, creepers, beds/respawn anchors going off in the wrong dimension, wither skulls, end crystals, ghast fireballs, all of it. (Wind charges are the one deliberate exception — left untouched.) There are no new blocks, items, or crafting recipes; it's purely a "how explosions look" overhaul.

On a normal explosion, four things happen at once:

  • A glowing blast-wave ring flashes outward and dissipates over about a second
  • A bright fireball flares at the center and burns out over roughly half a second
  • About two-thirds of the way through the fireball's life, it bursts into a handful of embers/sparks that fall and fade
  • A mushroom-cloud-style puff of smoke billows up — several puffs radiate outward from the blast center in a rough cross pattern while a couple stay put near the middle — and lingers for a few seconds before dissipating

Underwater, it swaps in a water-appropriate version:

  • A blue-toned underwater blast wave
  • A shockwave effect standing in for the fireball (with the same ember-burst trick at 65% through its life, off by default)
  • A burst of rising bubbles (50 by default) drifting up from the blast point

Scaling and control: every effect's size and duration scale with how powerful the actual explosion is, so a creeper's blast looks smaller than TNT, which looks smaller than a charged creeper or a wither. That scaling can be switched off so everything always renders at a fixed "standard TNT" size instead. By default it also fully replaces vanilla's plain explosion puff rather than showing both at once. Roughly 20 config toggles let you flip any individual piece on/off, adjust spark size/opacity, change the bubble count, or disable underwater handling entirely.

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