Equinox RD v2.0
What's new
πΏ Equinox RD v2.0 β Dynamic Environment Update
A major milestone for Equinox RD! This update introduces a complete overhaul of water rendering, dynamic weather effects, improved lighting across all dimensions, brand-new End visuals, iOS support, numerous bug fixes, and performance optimizations.
β¨ New Features
π± iOS Support
- Equinox RD now officially supports Minecraft Bedrock Edition on iOS.
π Unique End Sky
- Added a completely redesigned custom End Sky.
- Features a cinematic space atmosphere with a massive black hole, enhanced stars, and a unique visual style exclusive to Equinox RD.
π§οΈ Dynamic Rain Puddles
- Added organic, noise-based rain puddles.
- Dynamic sky reflections with Fresnel effects.
- Smooth wetness and gloss blending with terrain.
βοΈ Real-Time Cloud Reflections
- Added volumetric cloud reflections on water.
- Improved water surface realism with custom wave normals.
π± Enhanced Plant Shadows
- Improved grass and crop shadow rendering.
- Reduced visual banding.
- More accurate ambient and root shadows for cross-model plants.
π Reworked Water System
- Completely redesigned water wave generation.
- Waves are now locked to world block coordinates.
- Eliminates player-following water movement.
π Dimension-Aware Color Processing
Visual adjustments now automatically adapt to:
- Overworld
- Rain
- Nether
- End
π Glowing Ores Support
- Added emissive block detection.
- Dedicated toggle for compatibility with Glowing Ores resource packs.
π«οΈ Advanced Fog Controls
- Custom fog distance multiplier.
- Environment-aware blending.
- Global enable/disable option.
π οΈ Bug Fixes
π§οΈ Rain Puddles
- Fixed puddles appearing on oceans.
- Fixed puddles rendering on stained glass.
- Prevented puddles from appearing on ceilings.
- Fixed puddles not generating correctly on grass blocks.
π₯ Nether Improvements
- Stabilized Nether lighting.
- Prevented excessive brightness using improved mathematical clamping.
π Lava Rendering
- Fixed incorrect lava colors caused by ACES Film tonemapping.
π Water
- Fixed water waves following the player.
- Fixed the pink water rendering issue.
π Lighting
- Fixed sunset flickering.
- Improved smooth day-to-night transitions.
β‘ Performance
βοΈ Volumetric Clouds
- Reduced planar cloud rendering layers to 2.
- Improved FPS while maintaining visual quality.
- Lower rendering cost with smoother cloud density.
β€οΈ Thank You
Thank you for supporting Equinox RD and helping shape the project through your feedback.
Enjoy Version 2.0 β Dynamic Environment Update!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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