Equinox RD v2.0
What's new
🌿 Equinox RD v2.0 — Dynamic Environment Update
A major milestone for Equinox RD! This update introduces a complete overhaul of water rendering, dynamic weather effects, improved lighting across all dimensions, brand-new End visuals, iOS support, numerous bug fixes, and performance optimizations.
✨ New Features
📱 iOS Support
- Equinox RD now officially supports Minecraft Bedrock Edition on iOS.
🌌 Unique End Sky
- Added a completely redesigned custom End Sky.
- Features a cinematic space atmosphere with a massive black hole, enhanced stars, and a unique visual style exclusive to Equinox RD.
🌧️ Dynamic Rain Puddles
- Added organic, noise-based rain puddles.
- Dynamic sky reflections with Fresnel effects.
- Smooth wetness and gloss blending with terrain.
☁️ Real-Time Cloud Reflections
- Added volumetric cloud reflections on water.
- Improved water surface realism with custom wave normals.
🌱 Enhanced Plant Shadows
- Improved grass and crop shadow rendering.
- Reduced visual banding.
- More accurate ambient and root shadows for cross-model plants.
🌊 Reworked Water System
- Completely redesigned water wave generation.
- Waves are now locked to world block coordinates.
- Eliminates player-following water movement.
🌍 Dimension-Aware Color Processing
Visual adjustments now automatically adapt to:
- Overworld
- Rain
- Nether
- End
💎 Glowing Ores Support
- Added emissive block detection.
- Dedicated toggle for compatibility with Glowing Ores resource packs.
🌫️ Advanced Fog Controls
- Custom fog distance multiplier.
- Environment-aware blending.
- Global enable/disable option.
🛠️ Bug Fixes
🌧️ Rain Puddles
- Fixed puddles appearing on oceans.
- Fixed puddles rendering on stained glass.
- Prevented puddles from appearing on ceilings.
- Fixed puddles not generating correctly on grass blocks.
🔥 Nether Improvements
- Stabilized Nether lighting.
- Prevented excessive brightness using improved mathematical clamping.
🌋 Lava Rendering
- Fixed incorrect lava colors caused by ACES Film tonemapping.
🌊 Water
- Fixed water waves following the player.
- Fixed the pink water rendering issue.
🌅 Lighting
- Fixed sunset flickering.
- Improved smooth day-to-night transitions.
⚡ Performance
☁️ Volumetric Clouds
- Reduced planar cloud rendering layers to 2.
- Improved FPS while maintaining visual quality.
- Lower rendering cost with smoother cloud density.
❤️ Thank You
Thank you for supporting Equinox RD and helping shape the project through your feedback.
Enjoy Version 2.0 – Dynamic Environment Update!
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