EnhancedFX1.1.0.mcpack
What's new
V1.1.0
- Added support for Wilderness Bound
- Added a new Vibrant Visuals Compatibility Mode subpack, which makes this pack compatible with other Vibrant Visuals resource packs
- Added subtitle support for all new pack sounds
- Added unique sky and fog colors for some biomes
- Changed distance fog to be thicker in all biomes besides Nether and End biomes
- Changed water fog fade time to be faster in all biomes besides Swamps and Mangrove Swamps
- Changed snow fog to be white instead of gray
- Changed baby Nautilus eye textures to better match their adult versions
- Changed the size of baby Villagers to make them pixel consistent with adult Villagers
- Changed the texture of falling snowflake particles
- Added new ambient block particles:
- Small glow particles hovering around most light blocks
- Animated shimmer particles around fully grown amethyst clusters, gem blocks, and some ores
- Dust around Redstone Blocks
- Embers coming from campfires, soul campfires, fire, and soul fire
- Small beams of energy flying into beacons
- Hay falling off of hay bales and straw beds
- Leaf litter, pink petals, and wildflowers blowing away in the wind
- Added new environmental effects:
- Ground fog will appear by shallow water in Swamps and Mangrove Swamps
- Tumbleweeds in Deserts and Mesas
- Flowers blowing away in Flower Forests
- Cave dust in the Deep Dark and Ancient Cities
- Souls flying around in the Deep Dark and Ancient Cities
- Stars in the End sky
- Falling leaves will now blow in the wind, stay on the ground for a few seconds, and will float on top of water
- When falling leaves touch water, they will now create splash particles and play a sound effect
- Small flame particles have been given a new animated texture and sound effects
- Bubble particles will now pop when they expire
- Dragon breath particles have been completely overhauled
- Campfire smoke will now blow in the wind and fade over time
- Animated shimmer particles will now appear around mobs and armor stands wearing gold or diamond armor
- Gold animated shimmer particles will now appear around Piglins that are bartering
- Players and mobs will now emit dust clouds when they start sprinting/dashing
- Players now emit breath particles in cold biomes
- Clouds are now more transparent
- Leaf litter is now the same color in all biomes
- Grass and foliage colors now match Java Edition in all biomes
- Sculk blocks now glow equally on all sides
- Improved the emissive textures for Drowned and Gurgles
- Updated the rarity of some items to be more fitting
- Added a name tag easter egg "Cherry" for Iron Golems
- Added new sounds for Evokers that are named "Iceologer" or "Chillager"
- Added new sounds for Vindicators that are named "Ghost"
- The following mobs have been given ambient particles:
- Ender Crystal
- Bogged
- Creaking
- Iron Golem (Unless they are named "Vineless")
- Added these damage particles for the following mobs:
- Armadillo scutes
- Zombie Nautilus coral pieces
- Pink Petals (Iron Golems that are named "Cherry")
- Added some unused music tracks that originate from Volume Alpha and Volume Beta. These include:
- Excuse (Plays in Nether biomes)
- Ki (Plays in End biomes)
- Some block sounds have been updated to be more fitting:
- All leaf types now have unique sounds
- Cactus now sounds more dry
- Crying obsidian now sounds more brittle and slightly squishy
- Gold blocks and light weighted pressure plates now sound heavier than copper
- Mushroom blocks now use nether fungi sounds
- Mushrooms now use shelf mushroom sounds
- Poplar saplings now use the same sounds as all other saplings
- Obsidian now sounds more brittle
- Fixed vanilla ambient occlusion values for the following blocks:
- Orange Poplar Leaves
- Red Poplar Leaves
- Yellow Poplar Leaves
- Block breaking animation has been updated again to be slightly less transparent
- Rain ripple particles are now separate from rain splash particles, and will only appear on water
- Rain, rain splash, rain ripple, and water splash particles have all been changed to be brighter and more transparent
- Goat fur particles are now smaller
- Warden bone particles are now smaller
- Animated shimmer particles are now smaller
- Improved Iron Golem vine particles
- Improved the texture of Allays that are named "Legend"
- Improved the texture of Polar Bears that are named "Grizzly"
- Improved the texture of Iron Golems that are named "Vineless"
- Improved the MER texture for Ender Crystals
- Changed Creeper eye color from red to green
- Lowered the volume of the Fizz music track
- Lowered the volume and pitch of distant thunder
- Fixed potion effect tooltips for some food items
- Fixed an issue where Iron Golem ground particles were changing based on framerate
- Fixed an issue where Iron Golems weren't playing their idle sounds
- Fixed an issue where Camels and Camel Husks weren't using their look at target animations
- Removed many particle files since they are no longer needed
This mod has no additional files