DynamicSurroundings Sounds Bedrock

Immerse yourself in Minecraft's lifelike soundscapes with a simple resource pack in BEDROCK

File Details

§6Dynamic§9Surroundings2.mcpack

  • R
  • May 20, 2026
  • 155.41 MB
  • 1.7K
  • 26.20+61

File Name

§6Dynamic§9Surroundings2.mcpack

Supported Versions

  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2
  • 1.21
  • 1.20.80
  • 1.20.70
  • 1.20.60
  • 1.20.50
  • 1.20.40
  • 1.20.1
  • 1.20
  • 1.19.23
  • 1.19.20
  • 1.19.10
  • 1.19
  • 1.18.31
  • 1.18.30
  • 1.18.12
  • 1.18.10
  • 1.18.2
  • 1.18.1
  • 1.18

🔴 Bug Fixes

  • Fixed typo: mob.bee.loop → longbird2 → longbird22
  • Fixed typo: mob.frog.ambient → bridwind3 → birdwind33
  • ambient.weather.lightning.impact: Replaced vanilla explode sounds (1-4) with 8 new thunder remastered variants
  • weather.* (rain/thunder/above): Changed min_distance from 100.0 → 0.0 and max_distance to 64.0
  • dig.soul_sand: Removed duplicate nether stream entry
  • step.sand: Removed duplicate sand_walk10 entry
  • step.ladder: Removed 4 duplicate ladder entries
  • dig.stone: Removed 9 duplicate weight-120 entries
  • dig.soul_sand: Removed additional 12 duplicate weight-120 entries
  • step.grass: Removed 86 duplicate run entries (pool reduced from 164 → 78)

🟡 Volume / Clipping Fixes

  • random.fizz: 5.0 → 1.2 (fixed hard clipping)
  • random.swim: 5.0 → 1.5
  • mob.drowned.swim: 5.0 → 1.5
  • item.book.put: 4.0 → 1.2
  • item.book.page_turn: 2.0 → 0.9
  • mob.blaze.shoot: 3.0 → 1.4
  • random.explode (explode9): 2.2 → 1.5
  • game.player.attack.strong: blunt_swing3 2.6→1.8, swing5 2.1→1.47
  • game.player.attack.nodamage: Capped at 1.5
  • step.glass: Capped at 1.5

🟢 Balancing

  • mob.bee.loop: Ambient weight 1 → 5 (9% → 33%)
  • mob.warden.ambient / heartbeat: Expanded from 1 sound → 4 variations per event
  • mob.spider.say: Cricket volume reduced by 25%
  • mob.squid.ambient: Stream weight 10 → 6, volume -10%
  • mob.glow_squid.ambient: Dive weight 36 → 20, whales3 volume 1.2 → 0.75
  • mob.frog.ambient: Jungle weight 10 → 7, frog volume 1.2 → 0.7
  • mob.dolphin.idle: Stream weight 10 → 8
  • mob.bat.idle: Owl volume 0.25 → 0.42, min_distance 8 → 4
  • mob.chicken.say: rooster2 volume 0.25 → 0.5
  • mob.cow.say: bison4 volume 0.25 → 0.5
  • ambient.weather.thunder: howlingwind volume 0.5 → 0.65, weight 10 → 8
  • ambient.weather.rain: thundering volume 0.76 → 0.55
  • mob.turtle.ambient: Set max_distance to 64.0
  • random.orb: Attenuation distance 8 → 4 blocks
  • ambient.weather.above: Set max_distance to 64.0
  • sheep sounds should be fixed somehow.