Astrelle_shader_V2
What's new
Astrelle Shader — V2.0.0 Changelog
🌅 Day/Night Cycle Overhaul
Added extra transition frames through sunrise and sunset so lighting ramps smoothly instead of jumping between stages
Applied the same smoothing to both the default and desert lighting profiles
Sky colors near the horizon now shift more gradually during transitions
🎨 Color Grading
Fixed an internal setting that was preventing part of the color grading from applying correctly
Smoothed the blending between shadows, midtones, and highlights for a more natural, cinematic gradient
⚡ Performance
Reduced water wave complexity across all water types (default, ocean, swamp) for significantly better performance on phones and lower-end devices
Set a balanced shadow quality level for consistent results across high-end PCs and mobile
🐛 Bug Fixes
Fixed an invalid setting in the color grading configuration that could cause part of the effect to be ignored
Fixed a missing setting on the shadow color curve for consistent tone mapping
📦 Misc
Version bumped to 2.0.0 (safe in-place update — no need to remove the old version first)
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