File Details
Player and Mob Health Display[1.6.0].mcaddon
- R
- Apr 28, 2026
- 296.55 KB
- 845
- 26.10+3
File Name
Player and Mob Health Display[1.6.0].mcaddon
Supported Versions
- 26.10
- 26.3
- 26.0.02
- 26.0
Changelog: Player & Mob Health Display v1.6.0
Welcome to Version 1.6.0! We've listened to feedback regarding global scripts causing slight frame drops on massive servers, so this update brings major performance optimizations alongside beautiful new visual features.
What's New in v1.6.0:
- Performance Optimization (Render Distance): The script will no longer update the health bars of mobs that are far away from players! Admins can use the new Render Distance slider in the menu to configure this. This saves massive amounts of server RAM and processing power.
- Dynamic Mob Coloring: Mobs are no longer just red!
- Hostile Mobs (Zombies, Skeletons) use classic Red/Orange health bars.
- Passive Mobs (Cows, Pigs, Villagers) now use custom Green/Yellow health bars so you know they are friendly!
- Epic Boss Bars: Ultra-tanky enemies like the Wither, Warden, or Ender Dragon now receive an exclusive, extended Purple and Gold health bar to make boss fights feel more cinematic!
- Status Effect Icons: Players and Mobs will now display small status icons next to their names if they are suffering from Poison , Wither , or Slowness . (Can be toggled off in the menu). experimental
- Critical Hit Particles: Dealing 5 or more damage in a single hit will now unleash a burst of Critical Hit particles on the target to make combat feel punchier! (Can be toggled off in the menu).
- New Script Event Trigger: You no longer need to sneak with a stick to open the Admin panel. You can now simply type
/scriptevent health:adminin chat to open the menu instantly!