File Details
Meritum Engine - v1.1 [ 1.21.100+ ]
- R
- May 13, 2026
- 59.77 KB
- 10
- 26.20+19
File Name
Meritum Engine - v1.1 [ 1.21.100+ ].mcaddon
Supported Versions
- 26.20
- 26.13
- 26.12
- 26.11
- 26.10
- 26.3
- 26.0.02
- 26.0
- 1.21.132
- 1.21.131
- 1.21.130
- 1.21.124
- 1.21.123
- 1.21.122
- 1.21.121
- 1.21.120
- 1.21.114
- 1.21.111
- 1.21.101
- 1.21.100
Changelog — v1.1
Latest Update
โจ New Features
- Multi-category logic (
logicfield)
Achievements can now define how multiple categories interact. Settinglogic: "and"requires all categories to be completed before unlocking. The default behavior ("or") remains unchanged — any category completing the achievement is enough.registerAchievement("example.warrior", { logic: "and", category: { obtaining: { target: { armor: { ... } } }, combat: { target: { victim: "minecraft:zombie", isDead: true, ... } } } }); - External achievement registration via script event
Other add-ons can now register achievements into Meritum Engine at runtime, without modifying any engine file. Send ameritum_engine:register_achievementscript event with a JSON payload on world load.MC.world.afterEvents.worldLoad.subscribe(() => MC.system.sendScriptEvent( "meritum_engine:register_achievement", JSON.stringify(achievements) ) ); - Combat:
originfield
The combat category now supports anoriginfield to explicitly define which entity owns the achievement — the attacker or the victim. Defaults to attacker if not set.combat: { target: { origin: "attacker", attacker: "minecraft:player", victim: "minecraft:wither", isDead: true } }
๐ Bug Fixes
- Eventual: dimension check was inverted
The condition!target?.dimensionincorrectly allowed the achievement to fire in any dimension when no dimension was specified, but blocked it when one was. The logic has been corrected totarget?.dimension &&, so the check is only applied when a dimension is explicitly configured.
๐ Documentation
- Eventual category description expanded
The three supported fields (beforeTime,dimension,nextEntity) are now individually documented with their types and behavior, including the timer reset that occurs whennextEntityleaves range. - Mining: block exceptions documented
Theexceptionfield in the mining target was previously undocumented. It now appears in the description with a clear explanation: any block whosetypeIdcontains one of the listed substrings is excluded from triggering the achievement. - Obtaining: item + armor coexistence clarified
The description now explicitly states thatitemandarmorcan be defined together in a single obtaining target, and that both conditions must be satisfied simultaneously. - Performance: flush interval specified
The description now notes that dynamic property writes occur approximately every 10 seconds (200 ticks), instead of the vague "periodically". - Important Considerations:
logic: "and"persistence caveat added
Multi-category progress is held in memory only. If the player disconnects before completing all categories, progress resets on the next session.

