hardcore_mode v2
What's new
General System
All mobs:
- gain permanent Resistance II
- gain permanent Strength II
- the world is constantly forced into Hard difficulty
Creeper
- automatically spawns as Charged
- gains permanent Speed II
- explosions apply:
- Nausea
- Slowness III
- Darkness
- Weakness III
Spider
When attacking:
- creates 2–3 cobwebs around the player
- applies Poison III for 10 seconds
Zombie
30% chance on hit:
- applies Nausea
- applies Weakness
Iron Golem
- extremely powerful knockback
- launches players far away and upward
Vindicator
- spawns with a Netherite Axe
Skeleton
- bow gains Punch I
- arrows push targets farther away
Evoker
When attacked by a player:
- 50% chance to summon a circle of Evoker Fangs around itself
Ravager
- has massive knockback
- sends players flying far away
- when spawning:
- summons an Evoker
- the Evoker mounts the Ravager
Creaking
- gains permanent Speed III
Slime and Magma Cube
- gain Jump Boost III
- when attacking:
- apply Slowness II
Cow
- aggressively chases nearby players
- runs toward targets
- damages players on contact
- applies Weakness
Overall Hardcore Experience
This hardcore mode makes Minecraft:
- much faster
- far more chaotic
- heavily combat-focused
- filled with debuffs and crowd control
- packed with stronger mobs and miniboss encounters
- significantly more dangerous overall.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

