✅ Mob Modifications
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Creeper
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Spawns already charged.
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Receives Speed III permanently.
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Spider
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20% chance on hit → summons 2–3 cobweb blocks in a 3×3 area at the player’s feet.
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Always applies Poison III (10s) when hitting a player.
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Zombie
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30% chance on hit → inflicts Nausea (10s) and Weakness (10s).
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Iron Golem
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Knockback from melee attack is increased by 3× horizontally and vertically.
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Vindicator
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Spawns holding a Netherite Axe.
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Skeleton
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Spawns with a Punch I bow (via enchant).
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Evoker
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When attacked by a player, there is a 50% chance to summon a circle of 8 Evoker Fangs around itself, targeting the attacker.
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Ravager
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Knockback from melee attack is increased by 3× (horizontal only).
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Creaking
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Spawns with Speed III permanently.
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Slime & Magma Cube
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Spawn with Jump Boost III permanently.
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All Mobs (except players)
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Automatically receive Resistance II and Strength II permanently.
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Global difficulty is forced to Hard mode whenever a mob spawns.
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⚡️ In short:
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Creepers = fast & always charged.
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Spiders = poison + webs.
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Zombies = debuffs players (nausea/weakness).
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Golems & Ravagers = stronger knockback.
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Vindicators = netherite axes.
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Skeletons = enchanted bows.
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Evokers = fang-circle counterattack.
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Creakings = very fast.
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Slimes/Magma Cubes = super jump.
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All mobs = buffed with resistance & strength.
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Game locked to Hard difficulty.

