Description
Factions Ultimate
Features
- Factions: create, invite, apply, public or private, name and tag
- Ranks: Recruit, Member, Officer, CoLeader, Leader, each with configurable permissions
- Power: every member adds power; deaths drain it, time online restores it
- Claims: claim chunks in any dimension, protected from outsiders
- Raiding: take land from factions that can't hold it
- Relations: ally, truce, neutral or enemy
- War: declare it, score kills and captures, win by capital, collapse or surrender
- Bank and vault: shared money and 27 shared item slots
- Faction home: teleport with a short warmup
- Faction and ally chat
- Territory map in chat and an optional live HUD with a mini map
- Safe and war zones set by admins
- Admin panel: turn any system on or off and tune every number in-game
- Hand-drawn menus: tile hubs, icon lists, a Faction Compass for quick actions
How it works
Power and land
Every member carries power (starts at 10, max 10). Dying costs 2 power; you regain 0.5 per minute online, and power can drop as low as −5. Your faction's power is the total of its members, and each point of power holds one chunk of land. Power belongs to you, not your faction: leave and join another, and it comes with you.
Claiming and protection
Stand in a chunk and claim it from the menu or the Faction Compass. New claims must touch your existing land (except your first claim in each dimension). Inside your land, outsiders follow rules set by their relation to you: allies can build and open containers, everyone else can't, and PvP is on for neutrals and enemies.
Raiding
If a faction holds more land than its power can support, it becomes raidable. Enemies, or anyone at war with it, can then overclaim its chunks, taking them for themselves if they have spare power. Keep your members alive and online, or lose your borders.
Relations
Factions can be allies or under a truce (both sides must agree), enemies (one side declares it), or neutral. Up to 10 allies. Allies share ally chat and can build in each other's land.
War
Leaders can declare war on another faction. Kills score 1 and captured chunks score 2. A war ends when:
- a side surrenders
- both sides agree to peace
- someone captures the enemy's capital (their home chunk)
- a side becomes fully raidable or loses all its land
- an admin ends it
- optionally, a score target or a time limit is reached
Afterwards a 30-minute treaty stops the same two factions from declaring war again straight away.
Bank, vault and home
The bank holds faction money from your server's money scoreboard, and the vault is 27 shared item slots. Items whose data could be lost, such as shulker boxes, enchanted gear and potions, are refused rather than damaged. Set a home in your land and teleport to it with a 3-second warmup (moving cancels it) and a 60-second cooldown. If an enemy captures that chunk, your home is gone.
Menus
Everything runs from hand-drawn menus. The Factions Menu banner opens a tile hub with your faction, members, land, home, map, allies, wars, bank and chat. The Faction Compass opens Quick Actions: claim or unclaim where you stand, home, map and chat. You can also type /f. Admins get a full panel to place zones, inspect chunks, manage factions and wars, and change every setting without editing files.
Good to know
- No experimental toggles needed (Minecraft 1.26.60+).
- If you also run ForgeCraft, put Factions Ultimate above it in the resource pack list.
- The optional HUD replaces the vanilla title display, so it can conflict with other HUD packs.
check out the discord! https://discord.gg/xeygh2CT5






