File Details
extended-commands-suite-v0.10.1.mcaddon
- R
- May 4, 2025
- 210.17 KB
- 2.0K
- 1.21.70
File Name
extended-commands-suite-v0.10.1.mcaddon
Supported Versions
- 1.21.70
v0.10.1 | Lore Hotfix
- fixed lore disappearing when getting damaged and hitting entities
- added alias to
commandsqueryascmdsee
v0.10.0 Changelog | Commands, Detections, and Feedback
Features
Added more on action commands, all using the same syntax as death commands
- on jump command (player only, the command only fires when the jump button is pressed, not when holding the button)
/scriptevent cmd:ajc//scriptevent cmd:rjc - on emote command (player only)
/scriptevent cmd:aec//scriptevent cmd:rec - on hit command (i.e. punchables. All entities, the attacking entity will run the command on the entity that is hit)
/scriptevent cmd:apc//scriptevent cmd:rpc - on interact command (i.e. interactables. Same as hit command, but for interactions)
/scriptevent cmd:aic//scriptevent cmd:ric
- on jump command (player only, the command only fires when the jump button is pressed, not when holding the button)
Many commands now have feedback
You can now query the commands on an item using
/scriptevent cmd:commandsqueryAdded local keep inventory command
/scriptevent cmd:keepinventory- note this only affects items currently in the player's inventory
- dropped items will still be kept on death
added more tracking via tag statuses, they are not enabled by default, use
/scriptevent cmd:alldetectionsto enable them- ecs:is_climbing
- ecs:is_emoting
- ecs:is_falling
- ecs:is_flying
- ecs:is_gliding
- ecs:is_inwater
- ecs:is_onground
- ecs:is_sleeping
- ecs:is_sprinting
- ecs:is_swimming
added example command
/function extendedcommands/example/jump_command
Improvements
- Dynamic lore now updates immediately when applying variable to item
Changelog
Full Changelog: https://github.com/Aevarkan/MCBE-extended-commands-suite/compare/v0.9.13...v0.10.1