File Details
DynamicEntityHitbox_v0.3.0.mcpack
- R
- Jul 14, 2025
- 11.44 KB
- 8.4K
- 1.21.93+1
File Name
DynamicEntityHitbox_v0.3.0.mcpack
Supported Versions
- 1.21.93
- 1.21.90
✅ Added look vector ray for more precise targeting
✅ Significantly improved stability across the board
🛠️ Fixed hitboxes not rendering for various entities
🎯 Head hitbox is now red for clearer visibility
🔁 Hitbox rendering now updates every tick, instead of every 10 ticks
🎛️ Toggle hitboxes on/off with a setting
🌐 Spanish and Japanese translations added for name & description
⚙️ View settings in-game with /scriptevent hitbox:settings
🔄 Dynamic entity refreshing added, configurable with /scriptevent hitbox:refresh
📏 Increased raycast resolution during findhitbox() for better accuracy
🌍 Multiplayer support is now included (hell yes)
🐞 Known Issues
❌ Ender Dragon hitbox doesn’t render
The model's complexity breaks our current implementation. We’re working toward a workaround in future versions.
🌌 Hitboxes render across dimensions
This is a limitation of the debug line API — it doesn’t support per-dimension isolation. Until Mojang adds that functionality, this one’s out of our hands.
⚠️ Incompatibility with Canopy’s Understudy
Fake players created by Understudy currently break hitbox behavior. We recommend avoiding fake player spawning while hitboxes are active.