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Universe 4.6.7 | Adventure Map

A 2 player semi-linear story map where your choices affect how the adventure map plays.

File Details

Universe 467 Remaster 100% Done

  • R
  • Mar 7, 2026
  • 159.34 MB
  • 923
  • 26.3

File Name

Universe 467 Remaster.mcaddon

Supported Versions

  • 26.3

-Netherboss middle aoe happens faster now, no longer takes too long

-Throwable TNT now has durability

-Human NPCs no longer slide during walks lol

-Fixed one of hanging lights in library not having its trapdoor facing inwards, the design looked off with it outwards

-Fixed stuck outside map button in library not teleporting the player back into the map (I accidentally had it set up to teleport the player back into the stuck area lol)

 

-Fixed one of the stuck outside map buttons missing a button and a sign

 

-Wolf should no longer fail to teleport after Jorge quest


-Added redundant command to ensure NPCs are facing the correct way

-Fixed players starting on survival mode instead of adventure 

 

-Fixed dialogue errors in various spots

 

-Made temple intro objective last longer

 

-In temple run, made a delay for most armor stands coming alive to give the player a chance to register that they have to run at the very first hallway.

-At end of the temple run, added a sign saying “Up” as most players' adrenaline prevented them from realizing the other side was not the path forward.

 

-Changed Portal room to make it bigger, meaning the boss will no longer need to teleport you to a black room for combat during the hold key ending route.


-In alt path, added redundant commands to prevent a rare occurrence where the map fails to place the redstone block required to continue the map past the river section