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Universe 4.6.7 | Adventure Map

A 2 player semi-linear story map where your choices affect how the adventure map plays.

File Details

Universe 467 Remaster BETA Final

  • B
  • Jan 31, 2025
  • 126.26 MB
  • 568
  • 1.21.51

File Name

Universe 467 Remaster.mcaddon

Supported Versions

  • 1.21.51

Changelog

  • Fix players being able to escape starting lobby by crouching through the aim training room window

  • Made it turn night when the map starts instead of when the players first go through armory doors. To prevent anyone noticing the very slight interior lighting change that occurs when time of day changes suddenly outside.

  • Renamed “Lore Book” into “Admin Diaries” to better reflect the book's contents in the Portal Network.

  • Made use of the New Minecraft Paintings and added them to the Burning Town

  • Added more of those Molten zombies to the Burning Town.

  • Adjusted enemies that spawn on Chris bridge and added a delay before they start spawning.

  • Shorten the dialogue at Chris treehouse to keep information concise and engaging

  • On the spider path, replaced the visual path leading directly to the nests with dirt to prevent confusion for players who only want to run through the forest and ignore optional Spider Nests but mistake the ground path leading to the Spider Nest as the main path resulting in some players getting lost.

  • Possibly fixed Super Blaze not properly functioning in World Library

  • Made the library a little less bright in some areas to better reflect its ruined state.

  • Prevented Temple Guardian tripping hallway run resulting in the players being teleported there before they are meant to be and also fixed Temple Guardians spawn trigger activating more then once, resulting in horrible spam.

  • Made Arena Lava trap dialogue less cringy.

  • Fixed boss not teleporting out of black void

  • Adjusted Dialogue in various parts of the map

  • Updated Credits book