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Universe 4.6.7 | Adventure Map

A 2 player semi-linear story map where your choices affect how the adventure map plays.

File Details

Universe 467 (99.99% done)

  • R
  • Feb 5, 2025
  • 164.52 MB
  • 604
  • 1.21.51

File Name

Universe 4.6.7.mcaddon

Supported Versions

  • 1.21.51

Changelog

  • Added Custom Music!!!!

  • Added a new TNT item which can only be found in alt path.

  • Added Custom Music Test button to Lobby.

  • Fixed Molten Mobs spawning very late in the Sewer

  • Added more space to Chris Bridge area so that players don’t get easily cornered during battle.

  • Made end dialogue clearer at Desert Town about where to go next incase player miss the objective prompt.

  • Adjusted Super Blaze in World Library

  • Added a teleport back to map button if player attempts to escape map from World Library by crawling through the Lever redstone hole via the trapdoor top of books reachable from the vines.

  • Added Armadillo Scutes around the map so players can repair Wolf Armor.

  • Fixed “Accept” being spelt “Aceaept” in the hotbar objective for quests in New Vasco

  • Possibly fixed Wolf not teleporting with players at end of Jorge Quest

  • Removed floating fungus blocks at Jorge Quest

  • Possibly fixed Wolf not teleporting with players into last area

  • Fixed Sneak In Team player not having a spawn point and respawning outside the map if they kill themselves in lava

  • Fixed the possibility of the Sneak In Team Player being hit over the invisible barrier by mobs, resulting in them continuing before they are supposed to resulting in the player getting stuck without the NPC’s. I made the barrier bigger so the player cannot continue early and get stuck.

  • The sound for breaking cores during the Core Battle should now be hearable from across the room instead of only when really up close.

  • Fixed players still being in survival mode after going through the Network Portal at end of map.

  • Fixed Boss Bar not being seeable from a distance.

  • Fixed the boss being able to teleport out of map from a very specific angle out a tiny exposed hole behind a block -_-

  • Fixed players being teleported outside the map when coming out of the Boss Void in Nether

  • Adjusted dialogue in various parts of the map