Project Silent Breakpoint : Eastern Front

Eastern Front is a custom military map for Project Silent Breakpoint, featuring realistic battlefields, tactical combat zones, and immersive environments for modern warfare gameplay.

File Details

v1.0.1 Eastern Front

  • R
  • Mar 1, 2026
  • 17.37 MB
  • 3.9K
  • 26.0.02+1

File Name

PB Eastern Front [v1.0.1].mctemplate

Supported Versions

  • 26.0.02
  • 26.0

What's new in v1.0.1??


Player Management & Security

  • Auto-Survival Mode: Implemented a global enforcement system that automatically sets players to Survival Mode every tick.
  • Exemption: Players with the admin tag are immune to this restriction, allowing for building or maintenance.

Core Conquest System

  • Dynamic Base Capture: Added a sophisticated influence system where bases can be seized when attackers outnumber defenders.
  • Faction Support: Full implementation for WTA and EFA factions with unique unit tiers (Lvl 1-5).
  • Base Types: Introduced HQ (Headquarters), Normal Bases, and Outposts, each with different unit capacities and supply limits.

Logistics & Economy

  • Supply Chain Management: Bases now require "Supply" to reinforce troops.
  • Heli & Truck Transport: Added loading/unloading mechanics at Helipads and Truck stations to transfer supplies between HQ and frontline bases.
  • Sabotage System: Players can now sabotage Signal (jams reinforcements) and Logistics (cuts supply gain) by staying near specific terminal coordinates.

Map & Visual Updates

  • HQ EFA (Russia HQ): Added a functional Helipad and a dedicated Truck Loading/Unloading zone marked with yellow safety lines on the asphalt.
  • Old Factory (Farm Land): Now features an "After-War" atmosphere with visible battle damage and realistic holes on the factory roof.
  • EFA Outpost (Eastern): Added a new, immersive player spawn room disguised as a hidden cave/bunker.

Technical Improvements

  • Smart Spawnpoints: Players will now automatically have their spawnpoint set to the base owned by their faction. If no base is owned, they will spawn at a random battlefield location.
  • Performance Optimization: Implemented dynamic tickingarea management—bases only activate when players are nearby to reduce server lag.
  • Admin Command: Added the /scriptevent wrg:newgame command to reset all base data and progress to default status.